God of War: Chains of Olympus to tap the PSP's increased potential

Sony's Cory Barlog has confessed that the upcoming PSP title God of War: Chains of Olympus will be one of the first games to take full advantage of the PSP's new maximum processor speed.

By Eugene Huang

In GamePro's report yesterday, we detailed that Sony recently lifted the self-inflicted ceiling of the PSP's processing speed thanks to system software update version 3.50. Now, instead of being limited to just 266 MHz, all PSP games can run at an optimized rate of up to 333 MHz.

Sony also confirmed that this firmware change would not be available as a retroactive feature, and would only be restricted to future games. So, which one of the PSP's upcoming titles will utilize all of that extra speed? Why, none other than Sony's very own title God of War: Chains of Olympus.

In an entry on Sony's official PlayStation.blog, God of War creative director Cory Barlog proclaimed that Ready at Dawn, the development team behind the title, has readily embraced the speed upgrade.

"Many people are asking if God of War: Chains of Olympus is going to take advantage of this," Barlog writes. "The short answer is yes we are! Ready at Dawn has been doing some pretty amazing stuff with the PSP since the early days of the platform. Every time I see a new build I am more amazed with what we're able to pull off with the PSP."

Although Barlog is not directly involved with the game's development process this time around, he claims to have faith in director Ru Weerasuriya and the rest of the Ready at Dawn team. But despite the fact that he's on the outside-looking-in for Chains of Olympus, Barlog promises that some new information will be revealed at next month's E3.

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