Capcom joins the growing Unreal licensee mob

Capcom becomes the newest Unreal Engine 3 licensee, and the fourth Japanese publisher to hire Epic's famed middleware.

By Eugene Huang

In another brief press release, strikingly similar to the announcement Activision made just days ago, Capcom has revealed its intentions to utilize Epic's Unreal Engine 3 to power an unannounced game to be developed within the North American region.

"The Unreal Engine is one of the most powerful and versatile tools available for next-generation game development," said Mark Beaumont, executive vice president, officer and head of Capcom consumer software publishing in the Americas and Europe. "More than just a graphics engine, UE3 will empower the development team to create the quality experience that gamers expect from a Capcom product."

Companies have seemingly been hopping on the Unreal Engine bandwagon since statements from Epic revealed that their mega-popular game Gears of War only cost less than $10 million to make, even during this new era of allegedly surging development costs. Epic has already licensed the engine to numerous bigwig publishers and developers, including Midway, Vivendi, Atari, THQ, and EA.

Capcom's recent licensing of Epic's middleware marks the fourth Japanese publisher to do so, after Namco, Sony, and most recently, Square Enix. Furthermore, it also marks a possible return for Capcom's North American development arm, which had been momentarily abandoned after last year's closing of Capcom Production Studio 8, the California-based studio responsible for such games as the Maximo series and Final Fight: Streetwise.

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