15 Retro Games for the Wii You Must Play
- July 11, 2006 16:16 PM PST
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Here are 15 titles that should be available and are worth a brief trip back in time.
One of the Nintendo Wii's key features will be access to a massive game library of titles from yesteryear. The Wii unit can play GameCube discs, but titles from the NES, SNES, Nintendo 64, Sega Genesis, and even TurboGrafx will be available via Virtual Console service. So far, Nintendo, Sega, and Hudson have pledged titles that will be available for play, with other companies sure to sign on before launch. Here are 15 titles that should be available and are worth a brief trip back in time.
GoldenEye 007 (Nintendo/N64),
Originally Released in 1997
Developed by Rare, GoldenEye 007 was an oddity in that it was one of the first games based on a movie that didn't suck. In fact, this adaptation of the first Pierce Brosman Bond movie is regarded as one of the finest titles created for the Nintendo 64. The lengthy one-player game was filled with challenging missions, but more important, GoldenEye 007 was the first console first-person shooter to do multiplayer effectively, albeit it split-screen. Just imagine what would happen if the game allowed online multiplayer skirmishes...
Gunstar Heroes (Sega/Genesis)
Originally Released in 1993
Developer Treasure was notorious for putting out odd, yet frighteningly compelling action titles, but Gunstar Heroes came out of nowhere and became one of the most beloved sleeper hits of all time. Essentially an action-shooter on steroids, Gunstar Heroes has brilliant level designs, devastating weapons, visual flash, a sly sense of humor, and so much action packed on the screen that one almost expected the Genesis console to explode. The two-player simultaneous option is icing on the cake.
Killer Instinct (Nintendo/SNES)
Originally Released in 1995
As the console wars heated up in 1995, Nintendo avoided the Sony-Sega fray, and instead of releasing a game system, put out a SNES version of Killer Instinct, which was a huge seller. Another game developed by Rare, Killer Instinct was a huge hit in the arcades--not so much for its 3D-looking characters, but for its intense 2D fighting engine. At the core of the melee was the combo system, where landing double-digit blows was not uncommon, these could be interrupted, however, with a "Combo Breaker" move.