Quake 3: Fatal Instinct

PC: Q3TOURNEY5
DC:
Key Items:
Quad Damage
Armor
Rocket Launcher
Plasma Gun
Shotgun

This map is really too small and too basic to really warrant a detailed explanation. The Rocket Launcher at the center of the map is the focal point here, in terms of both tracking your opponent to it and getting it yourself. The Quad is at the end of the upper path, but with the poor visibility at this map it is pretty easy to hide from a Quad powered player. The Armor is on the base level close to the Quad, you start this map with 50 points of armor automatically so this Armor will put you at 100. Both the Plasma Gun and the Shotgun can be found be trailing around the outer rim of the arena. If you have great reflexes the Shotgun can be strong here, the poor visibility will force players to fight in the Shotgun?s ideal range. The Plasma Gun isn?t a serious weapon here, but anytime this weapon and the Quad are present you know you?re really for a fragging spree.

Uriel will be your opponent in the single player game. Uriel tends to favor the Rocket Launcher and will predictably head there consistently. Uriel is adept with the Rocket Launcher and is also adept at jumping over incoming rockets, this demonstrates a vital skill any high level player should strive for. To defeat this you?ll need to predict his landing point and put a rocket there in anticipation, yet another vital high level skill. Uriel is one of the few bots that will Rocket Jump, but he still doesn?t seem interested in the Quad, know the Quad spawn cycle and use it well.

Aside from blatant Quad lust, humans won?t be too different from Uriel. This map teaches you one of the most vital tracking elements in Q3A, sound based tracking. With poor visibility you?ll need to understand the sounds your opponent make when they move around and interact with the world, knowing this and controlling your own sounds is vital to controlling the map. You should have the run/walk toggle available at all times, when running your movements are very audible, however when walking or crouch walking your make far less noise. Keep in mind that weapon fire can also make noise, if you have a moderate stock of rocket ammo consider randomly blasting them across the map, an opponent reliant on sound tracking may lose their fix on you by doing this.

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