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- Quake 3: Arena
Quake 3: Q3DM9: Hero's Keep - PC Only
- April 30, 2003 13:59 PM PST
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Key Items:
Mega Health
Heavy Armor
Armor
Rocket Launcher
Railgun
Plasma Gun
Shotgun
With no power-ups present the armor items become the focal point of this map. The Heavy Armor is gained by bouncing from under the floor in the room with the Railgun. The Armors are across from each other near the Plasma Guns; you can travel between them by using the bounce pad in the middle of the fog pit. This bounce pad also has the Mega Health at its peak, once you grab the Mega Health air control forward to land on the next ledge, then proceed to the next Armor to make a clean sweep of the area. This arrangement makes it difficult to control all the armor units, you can either control the Heavy Armor and the Railgun or control the two Armors, Mega Health, and the Rocket Launcher, clearly when you do the math the later is the stronger option. The Rocket Launcher can be jumped to from the halfway point in the Armor trail, or bounced to from the base of the room. Bouncing to the Rocket Launcher can be a tad risky, it not only makes you Railgun bait, you may bump into another play along the way and fall into the pit. The Railgun is in the area opposite to the Rocket Launcher, you can only spring up from the bounce pad if you want to travel safely. The Plasma Guns are located below the Armors, drop down to grab them and then bounce back up to resume your Armor hoarding. The Shotgun is located in halls connecting the Railgun room and the Rocket Launcher room.
Angel, Gorre, Wrack, and Slash compose the bot horde here. Of these bots the females tend to dominate favoring the Shotgun and the Rocket Launcher above the other guns. The bots rarely hoard the Heavy Armor so you should be able to control it easily, they will however grab the Armor units often but you should still travel between them while collecting the Mega Health and Rocket Launcher when available. The bots never touch the Mega Health so you should control its flow easily. Keep your focus on the Mega Health and Armor units while pounding the bots with the Rocket Launcher to pull the win.
Human opponents will be every bit as armor greedy as you so controlling this map will be hard. The objective is still the same as few players know you can bounce from one Armor to the next, but given the greed of your average human player you will need to rely on skill and hoarding tactics to pull the win. The tight halls give favor the Shotgun here but overall the Rocket Launcher is the gun of choice.