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Chrono Cross Development Team Interview Part 2
- November 24, 2000 14:47 PM PST
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Part 2 of our Chrono Cross development team interview is here, and today we've got the man behind the music.
Part 2 of our Chrono Cross development team interview is here, and today we've got the man behind the music. Composer Yasunori Mitsuda took time out from his busy and melodic schedule to fill us in on how he came up with such a captivating soundtrack. If you haven't already figured it out, you can post your own questions on the Chrono Cross Message Board for a chance to have it answered by the CC Development Team and a chance to win a Chrono Cross statue from Palisades Marketing.Questions for Composer Yasunori Mitsuda
1. What was your inspiration for the musical choices in Chrono Cross?
It was from the imagery of the ruins in Greece. Also the scenery of Finland entered my mind. All of my subjects are taken from scenery. I love artwork. I can write five songs if I have one piece of art (laugh).
2. How long did it take you to compose everything?
It took half a year this time. It was shorter than the other titles I've worked on in the past.
3. Who are your musical influences and why?
I've been influenced by a lot of different composers. However, I recently realized that the music I heard when I was little has had a greater influence than the more recent music that I've thought was "good."
4. What is your approach to various sections of the game like during battle scenes and dramatic moments?
As is always the case, the music during the event scenes is radically exaggerated. What may sound "a little too much" when you just listen to the music is just right when playing the game. On the other hand, no sound is entered when the event requires the music to be quieted down. This is my way of making game music.
5. What type of emotions were you trying to get out of the player with your music?
Probably: "burning soul," "lonely world," and "unforgettable memories."
6. Do you have a favorite piece from the game and what is it?
I'm pleased with all of them. I can't name just one (laugh).
