Street Fighter III: Double Impact - Expert Combos!

It?s time to get dirty and master the combos professional gamers don?t want you to know! Grab some popcorn as we blow out the hottest Street Fighter 3 Double Impact combo movies on the net!


Act 1 Act I
QuickTime Movie
(3.5 mg)
MPEG Movie
(5 mg)

Act 1 features the Shotokan stylist in a very basic set of corner jump-in based combos. Since the Shotokan crowd lacks the combo flair found in Ibuki or Yun we?ve opted to group them together for six jaw dropping expert combos. Here?s the break down:

Combo 1, Sean, 17 hits:
Taunt from mid screen, then use an EX Ryubi Kyaku (d,df,f+KK), and once you land follow through with a Shoryu-Cannon (d,df,f,d,df,f+P).

Combo 2, Ryu, 8 hits:
Jump in with forward kick, use a standing fierce punch, then two-in-one into an EX High-Blade Leg Kick (d,df,f+KK) and finally blast them as they drop of the wall with a Shinku Hadoken (d,df,f,d,df,f+P).

Combo 3, Akuma, 17 hits:
Jump in with a fierce punch, use a crouching forward kick, then add a short Hurricane Kick (d,db,b+K), now juggle with a fierce Glorious Shoryuken (f,d,df+P) and finally super cancel the Glorious Shoryuken into Akuma?s Mesatsu Gou Rasen (d,df,f,d,df,f+K).

Combo 4, Ken, 19 hits:
Jump in with a fierce punch, use a standing strong punch, chain to a standing fierce punch, then two-in-one into an EX Hurricane Kick (d,db,b+KK), and once you land devastate them with a Shoryu Reppa (d,df,f,d,df,f+P)!

Combo 5, Ryu, 8 hits:
Jump in with a fierce punch, use a standing strong, then two-in-on into a fierce Shoryuken (f,d,df+P), then super cancel the Shoryuken into a Shin Shoryuken (d,df,f,d,df,f+P) and finally juggle with another fierce Shoryuken. Three Shoryukens in one combo!

Combo 6, Sean, 18 hits:
Taunt from close range, use a crouching fierce punch, then two-in-one into an EX Tornado Kick (d,db,b+KK), and once you land add a Hyper Tornado (d,df,f,d,df,f+P).


Act 2 Act II

QuickTime Movie (3.5 mg)
MPEG Movie (5 mg)

Act 2 features the awesome combo styles of the brothers Yun and Yang. Overall Yun shines with combo flair while Yang holds his ground with pure practicality. These combos are much harder than those found in Act 1. Dig em?:

Combo 1, Yang, 6 hits:
Start with a Cartwheel throw (f,df,d,db,b+P), then use a standing strong punch, chain a standing fierce punch, chain to b+fierce punch, now two-in-one into Raishin Mahhaken (d,df,f,d,df,f+P) to juggle them across the screen!

Combo 2, Yun, 10 hits:
Jump in with a jab punch, chain to f+fierce punch while you are still in the air, then use a standing jab punch, chain to standing short kick, chain to standing strong punch, two-in-one into jab Tetsuzanko (f,d,df+P), super cancel into You-Hou (d,df,f,d,df,f+P), and finally juggle with an additional jab Tetsuzanko.

Combo 3, Yang, 10 hits:
Jump in with fierce punch, use a crouching forward kick, two-in-one to an EX Senkyutai (d,df,f+KK), and then juggle with a Tenshin-Senkyutai (d,df,f,d,df,f+K) super!

Combo 4, Yun, 6 hits:
Launch with a standing forward kick, juggle with a jab Tetsuzanko, super cancel into You-Hou, and then continue to juggle with a strong Lunging Fist (d,df,f+P).

Combo 5, Yang, 9 hits:
Jump in with forward kick, chain to df+forward kick while you are still in the air, use a crouching short kick, chain to a crouching forward kick, and then two-in-one to an EX Tourozan (d,df,f+PP, d,df,f+P x 4).

Combo 6, Yun, 21 hits:
Jump in with fierce punch, use a standing strong punch, chain to a standing fierce punch, chain to b+fierce punch, two-in-one into the Genejin (d,df,f,d,df,f+P) image super, now juggle your opponent with five jab Lunging Fists, continue to juggle them with a standing forward kick, and then finish this slaughter with a strong Lunging Fist.

Act 3 Act III

QuickTime Movie (3.1 mg)
MPEG Movie (3.4 mg)

Each of the previous acts highlighted a fighting style rather than a specific character, however each character from here forth is so unique that they shall all receive their own movie. Act 3 focuses on Elena; a character frequently criticized for her inability to combo at all. Take a close look at these three combos and try to tell us this Capoeirista doesn?t have the goods! Dig in:

Combo 1, Elena, 12 hits:
Jump in with a roundhouse kick, use a crouching strong punch, two-in-one to an EX Spin Size (d,db,b+KK), and finally juggle with a Brave Dance (d,df,f,d,df,f+K)!

Combo 2, Elena, 13 hits:
Lead with a fierce Mallet Smash, now link an EX Scratch Wheel (f,d,df+KK), and finish by super canceling the EX Scratch Wheel to a Brave Dance super.

Combo 3, Elena 15 hits:
Jump in with jab kick, chain to a f+forward kick while you are still in the air, now use a crouching strong, then two-in-one to an EX Spin Size, immediately juggle with a Spinning Dance (d,df,f,d,df,f+K) super, and finish with a second Spinning Dance super for an unbelievable fifteen hits!

Act 4 Act IV

QuickTime Movie (3.5 mg)
MPEG Movie (3.1 mg)

In Act 4 delve into the sweet combo bliss that is Ibuki. Her arsenal of air and ground based chain combos give her powerful tools to create some of the most interesting and effective combos in Street Fighter 3. Keep your eyes sharp; it doesn't get any faster or more furious than this! Check it:

Combo 1, Ibuki, 9 hits:
Start with a standing short kick, chain to a standing forward kick, chain to her taunt (stuns), dash-in, use a standing jab, chain to a standing strong, chain to a standing fierce, and then two-in-one to an EX Kubi Ori (d,df,f+KK).

Combo 2, Ibuki, 7 hits:
Jump in with jab punch, chain to f+fierce punch while you are still in the air, then use crouching short kick, chain to crouching strong punch, two-in-one to a short Tsumuji (d,db,b+K), and finally super cancel the Tsumuji to a Yoroi Duoshi (d,df,f,d,df,f+P) super.

Combo 3, Ibuki, 15 hits:
Jump in with short kick, chain to f+forward kick while you are still in the air, then use crouching short kick, chain to crouching strong punch, two-in-one to an EX Tsumiju (d,db,b+KK), super cancel the EX Tsumuji to a Hashinsho (d,df,f,d,df,f+P) super, juggle with a jumping short kick, and then chain to f+forward kick while you are still in the air.

Combo 4, Ibuki, 25 hits:
Jump in with short kick, chain to f+forward kick while you are still in the air, then use standing jab punch, chain to standing strong punch, chain to standing fierce punch, now two-in-one to an EX Kaze Kiri, and finally pummel them with kunai by super canceling the EX Kaze Kiri to the Kasumi Suzaku (in the air d,df,f,d,df,f+P) super.

Act 5 Act V

QuickTime Movie (3.3 mg)
MPEG Movie (3.7 mg)

Few characters in the history of fighting games can combo with the finesse and shear brutality of Act 5's star, Dudly. The four combos found in Act 5 represent the highest skill level any Dudly player could hope to reach and we're sure you'll enjoy them as much as we've enjoyed bringing them to you. Ouch:

Combo 1, Dudly, 18 hits:
Jump in with fierce punch, use standing forward punch, chain to standing roundhouse punch, now link a fierce Jet Uppercut, and finish by super canceling the Jet Uppercut (f,d,df+P) into a Rocket Uppercut (d,df,f,d,df,f+P) super.

Combo 2, Dudly, 6 hits:
Use Dudly's rose taunt, as the rose hits link a fierce Jet Uppercut, and now super cancel the Jet Uppercut to a Rocket Uppercut super.

Combo 3, Dudly, 14 hits:
Jump in with roundhouse punch, use standing short punch, chain to standing forward punch, chain to standing strong punch, chain to standing fierce punch, and finish by linking in his Rolling Thunder (d,df,f,d,df,f+P) super!

Combo 4, Dudly, 23 hits:
Jump in with forward punch, use standing jab punch, chain to standing strong punch, chain to standing forward punch, now two-in-one to an EX Machinegun Blow, juggle with a forward Ducking Uppercut, and finally continue the juggle by super canceling the Ducking Uppercut into a Rocket Uppercut super! 23 hits!

Act 6 Act VI

QuickTime Movie (3.2 mg)
MPEG Movie (3.6 mg)

Oh you know it's time to layith the smackith downith upon some roody-poo candy bottoms! You know what we're talking about as we bring you the hard-core combo poundings of Alex and Hugo in Act 6. Wrestlers beware:

Combo 1, Hugo, 6 hits:
Use Hugo's Ultra Throw (f,df,d,db,b+K), juggle with an EX Giant Palm Bomber (d,db,b+PP), and then finish the juggle by super canceling the EX Giant Palm Bomber into a Megaton Press (d,df,f,d,df,f+K).

Combo 2, Alex, 9 hits:
Jump in with fierce punch, now use standing strong punch, two-in-one to a EX Slash Elbow (hold b, f+KK), and finally super cancel the EX Slash Elbow to a Boomerang Raid ( d,df,f,d,df,f+P) super. Check out the dizzy meter!

Combo 3, Hugo, 7 hits:
Start with a fierce Giant Palm Bomber, link a crouching jab, and then two-in-one to a Hammer Frenzy (d,df,f,d,df,f+P) super.

Combo 4, Alex, 8 hits:
Start with a fierce Flash Chop (d,df,f+P), super cancel to the Stun Gun Headbutt (d,df,f,d,df,f+P) super, now while they are dizzy use a fierce Flash Chop, link to standing strong, and then two-in-one to a jab Flash Chop.

Act 7 Act VII

QuickTime Movie (4.4 mg)
MPEG Movie (4.8 mg)

Urien and Gill don't march around preaching about how godlike they are for nothing, when it's time to lay down wicked combo styles nobody can come close! The combo featuring Gill does a full bar of health however it only works on Akuma (since his dizzy meter is shorter).

Combo 1, Urien, 12 hits:
Jump in with roundhouse kick, use crouching fierce, juggle with an EX Dangerous Headbutt (charge d,u+PP), continue the juggle with crouching fierce, continue the juggle by linking a roundhouse Chariot Tackle (charge b,f+K), and finish this wicked combo by super canceling the Chariot Tackle into a Temporal Thunder (d,df,f,d,df,f+P) super!

Combo 2, Urien, 11 hits:
Jump in with roundhouse kick, use standing jab, link to another standing jab, chain to standing strong, two-in-one to an EX Chariot Tackle charge b,f+KK), and link a Tyrant Slaughter (d,df,f,d,df,f+P) super to finish this assault!

Combo 3, Gill, 17 hits:
Jump in with roundhouse kick, use crouching fierce, juggle with a strong Dangerous Headbutt d,db,b+P), juggle with another strong Dangerous Headbutt, once they are dizzy dash back, and as they rise use a Meteor Strike (d,df,f,d,df,f+P) super for guaranteed death!

Combo 4, Urien, 26 hits:
Jump in with roundhouse kick, use standing jab, chain to standing strong, two-in-one to a short Chariot Tackle, super cancel the Chariot Tackle to a jab Aegis Reflector Super, use crouching short kick, jump in with roundhouse kick, use standing jab, chain to standing strong, two-in-one to a short Chariot Tackle, super cancel the Chariot Tackle to a jab Aegis Reflector Super, use crouching short kick, jump in with roundhouse kick, use crouching fierce, and finally finish this slaughter by juggling with a strong Dangerous Headbutt! 26 hits!

Act 8 Act VIII

QuickTime Movie (3.3 mg)
MPEG Movie (3.6 mg)

It's time to get freaky! The crazy freaks of Street Fighter 3 can certainly combo with the best even though they may not be pleasant on the eyes. This act brings Necro and Oro into the light with a series of combos we're sure you'll enjoy. Freak out:

Combo 1, Necro, 11 hits:
Throw your opponent into the corner with Necro's strong throw, and then use the Magnetic Storm (d,df,f,d,df,f+P) super to juggle. Cheap, cheap, cheap.

Combo 2, Oro, 8 hits:
Jump in with fierce punch for two hits, use standing strong, two-in-one to a fierce Nichirin Sho (charge b,f+P), immediately super cancel the Nichirin Sho to the Kishin Riki (d,df,f,d,df,f+P) super, and then immediately jump up and grab your opponent out of the air for four more hits! Freaky!

Combo 3, Necro, 9 hits:
Start with a fierce Spinning Punch (b,db,d,df,f+P), link a strong Spinning Punch, now super cancel the strong Spinning Punch to an Electric Snake (d,df,f,d,df,f+P) super, and finally poke them out of the air with jab punch.

Combo 4, Oro, 9 hits:
Jump in with fierce punch for two hits, use standing strong, two-in-one to a Yagyou-Dama (d,df,f,d,df,f+P) super, juggle with a strong Nichirin Sho, continue to juggle by super canceling the Nichirin Sho to a Yagyou-Dama, juggle with a strong Nichirin Sho, continue to juggle by super canceling the Nichirin Sho to a Yagyou-Dama, and then finish the juggle by jumping with roundhouse kick. Six juggle hits!

And More Soon!

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