An Interview with Daisuke Uchiyama

Producer Daisuke Uchiyama has been with intimately involved with Dragon Ball Z's Budokai Tenkaichis series. Here's what he thinks about the challenges of taking Goku and company to another level in Super Dragon Z.

GamePro: What makes this Dragon Ball Z title any more special than the previous Budokai/Tenkaichi games?

Daisuke Uchiyama: Super DBZ has been given an all-new fighting style from the creative talent behind the now legendary arcade game, "Street Fighter II". The result is the deepest DBZ fighter ever. Each character has its own unique fighting moves, giving fighting game and DBZ fans alike more skills and moves to master. This production concept "individualizes" each character and allows players to connect deeply with them, to the point where they can say, "I am the Vegeta master!" or "I have total confidence when it comes to using Cell!"

GP: What are the unique elements that make this Dragon Ball Z fighting game stand out from other fighting games in general?


DU: When bringing the Dragon Ball Z universe to life with a full-fledged fighting game concept, the most difficult problem we encountered was handling DBZ characters' special abilities like, for example, flying around the sky while shooting energy blasts. Most fighting games consist of a 3-dimensional battle stage where a 2-dimensional positional axis exists between the two players.

However, because in Super Dragon Ball Z characters are able to fly freely around the stages, a homing-attack system has been implemented to create a game which harmoniously blends together the skill and tactical elements of a fighting game while staying true to the DBZ franchise and what its fans have come to expect from it. I'm very excited about gamers experiencing the freedom of flying, the exhilaration of actually performing each combo themselves and un-matched battle excitement.

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