Halo 2 -- Work Place Violence

Workplace Violence
What's work without a few thousand kills? The GamePro editors took a few minutes away from the screaming and bloodshed to share their favorite Halo 2 multiplayer secrets.


DJ Dinobot
Though the Energy Sword is carving out quite a name for itself as the arme du jour, I'd like to call attention to one of Halo 2's unsung heroes: the Covenant Carbine. In many ways it feels similar to the old-school Pistol. Though the Magnum does a bit more damage up close, the Carbine has better range (plus a scope), no recoil, and a deeper clip. It won't overheat at critical moments like the other Covenant weapons. Plus, it's advantageous to have a hand free for grenades. For sheer carnage, go with the Dinobot Special: Use the Carbine to peck at your enemies; if a fool gets close, roll a grenade, switch to the Energy Sword, and swoop on the beotch.


Dr. Zombie
First and foremost: don't stand still! Lingering too long, especially in open spaces, makes you a perfect target for any snipers. Speaking of snipers, low overhangs and corridors are the best way to stay out of the enemy scope. If you're caught in crossfire, kick into reverse and blast away to take out anyone who may pursue you. Try jumping as you reverse, too; it may look silly, but it makes you an even more difficult target. Always keep an escape route in mind, and don't forget to duck!


The Enforcer
There are a couple of tactics I like to use when heading into room full of gung-ho shooters. One is to double up my arsenal and wield two weapons, with my personal preferences being the Needler and the standard-issue SMG. As you quickly learn, however, brandishing dual guns makes it impossible to use grenades, which can be a huge drawback. When I'm feeling a bit frisky, I like to get up-close and personal with the Shotgun: it's an impressively effective weapon that will usually drop an opponent with a single blast.


Fart of War
The Plasma Pistol/SMG is perhaps the most lethal dual-wield combo, but don t overlook the Magnum/SMG because it's almost as lethal and boasts much greater accuracy and range. When playing in team-based games, it s important for teammates to move in packs. If you run into a Magnum/SMG user alone, you're as good as dead. But if you re with three teammates sporting one lowly SMG apiece, you can easily defeat a single skilled enemy packing the potent Magnum/SMG combo. Sniping from perches only accessible by Banshee is another great way to rack up kills Ascension and Waterworks have such spots with solid cover from which a sharpshooter should score a kill for every round in his magazine.


Strafe Maru
First, let's be totally honest for the most part, I get served in Halo 2. The only exception is when I drive the Banshee, which is an incredibly awesome vehicle and is nearly unstoppable once you master the evasion tactics. I am also not above leaning over to see if one of my enemies has found the dreaded Rocket Launcher! The only other time I can consistently put kills on the board is if I can find the Energy Sword. The best way to use this weapon is to wait in a room with two exits. This supplies you with a steady stream of victims.


Tokyo Drifter
It s easy to forget to check the radar in the heat of battle, but you do so at your own peril. While opponents can crouch to avoid detection, they usually won t bother to do so during a frenzied match. Psychological warfare can also work to your advantage; you can sometimes confuse opponents by yelling things like, what are you doing? when they shoot you. It s easy to forget what color team you re on from match to match and the natural human reaction is to stop shooting. If they fall for your ruse, remember to act cool and hold your fire. But that s just so you can get close enough to land a fatal melee hit!

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