The Naked Prey
- August 30, 2004 16:23 PM PST
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Snake enters the Cold War era in Metal Gear Solid 3: Snake Eater. But is Snake solid in the jungle or a fish out of water?
Metal Gear maestro Hideo Kojima revealed the latest trailer from the upcoming series entry, Snake Eater, at the Electronic Entertainment Expo with a playable demo available at the show. GamePro had some quality time with the trial version away from the sound and fury of the show floor, and it?s mighty impressive."August 24, 1964, 5:00 A.M."
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Welcome to the Jungle
Snake's armed with an MK-22 Hush Puppy tranquilizer gun equipped with a silencer that slowly deteriorates each time it's fired and eventually falls off. Snake compensates for his initial limited arsenal with a host of new attacks and evasive techniques--particularly close-quarters combat (see sidebar). As the name implies, CQC is a method of hand-to-hand fighting, and it is a key technique in the game. Snake can execute several different moves when he has a gun and knife (or just a knife) equipped, and he can soundlessly stalk enemies in order to take them by surprise.
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Naked Snake
New weapons and items also abound. While Snake lacks radar to see his enemies' locations and fields of vision, he does have a variety of sensors, including sonar and motion detection. These items, however, must be used sparingly due to their limited power supplies. In the arsenal department, procured weapons include a scope rifle, shotgun, M16A1 machine gun, and various grenades. Some of the natural surroundings can be used to Snake's advantage as well; hornet nests, for example, can be dropped onto enemies who must then deal with the ensuing angry swarm. Speaking of enemies, adversaries have ramped-up A.I., and they constantly check in with each other via radio; if the chain is broken, an investigation is launched (Snake players with steady aim, however, can disable their radios by shooting them). Enemies are also fairly tough: They limp and try to hide when badly injured as their wounds slowly color their uniforms red.
Snake in the Grass
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Other neat features include Snake's ability to push barrels down inclines to flatten enemies and cause explosions, and the interactive cinematic cut-sequences (that you can watch from different points of view) that add a clever, subtle touch. The dialogue's tight and expansive as always, and series trademark quips about the evils of nuclear war and mass-destruction weapons are never in short supply.
Rumble in the Jungle
Flowing through Snake Eater is a constant James Bond 1960s vibe--from order-taking to gadgets to the opening title credits that are accompanied by the game's titular theme song (think "Snake Eater" in place of "Goldfinger").
The demo raised some cliff-hanger questions, and it climaxed with Snake bursting into Sokolov's prison cell only to find...a surprise that won't be ruined here. Knowing Kojima's past Metal Gear titles, Snake Eater is sure to be filled with twists: The lead character, Snake, for example, is rumored to be Big Boss (or even a Snake clone), and Kojima has hinted of a major plot twist to occur within the first 10 minutes of the game. What's in store? Find out the real story when Snake Eater slithers into stores this November.
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