Soul Calibur II - Spawn
Spawn has a good combination of raw power and stylish moves. His ability to hang in the air for short periods of tme really adds a new strategic element.
Levitaion
A first for the series, Spawn can levitate for brief periods in the air. while it's great for a quik escape, the buest use is to confuse the enemy with a mix of air and ground attacks. Just because you're in the air doesn't mean you have to strike. Still, the safest option is the Retriubtion Overdrive, which is performed by tapping K while levitating. Spawn drills downward with his feet and can conenct ofr a maximum of five hits and inflict a fair amount of damage. Certain strikes can overpower Retribution, so be cautious as to whom you use it against.
Tap (B, K) to levitate high in the air to set up an attack or as an escape.
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Tap K while levitating to drill down with your feet.
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The unblockable Sigil of Hellspawn is performed by holding K.
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Four-Hit Combo
the beauty about this combo is that the last hit can either add to the string or start a brand-new one. If the opponent recovers from teh first, the last attack can flip him over your head, allowing you to add in at least two more hits. This is also a way to fight when your back is to a ledge since a completed combo get syou a good deal away from falling off, but there's a chance ou can fling your foe into oblivion.
Tap (db, K)
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Tap (b, K)
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Tap K
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Tap f, (f, B)
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Five-Hit Combo
The last three hits are where this combo earns its style points. It can be a little touch connecting with the third hit, but cool points don't get doled out for doing nothing.
Tap (db, B)
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Tap A
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Tap (f, A)
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Tap B
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Tap B
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Fighter's Edge | Heihachi , Heihachi #2 | Spawn , Spawn #2 | Link , Link #2