Soul Calibur II - Heihachi
The Tekken series is rich with air-juggle combos, so it's no surprise that this old master retains more than his share in Soul Calibur II.
Five-Hit Combo
This one is short, but each hit is guaranteed to land as long as you don't start the air juggle too early.
Tap db, (db, B)
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Tap B
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Tap A
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Tap A
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Tap B
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Nine-Hit Combo
The last three kicks require precision timing to legally count as a combo, and any air recovery would negate the chances of a continuous string. The second-to-last kick wil hit only if the opponent tries to shift out of the way; otherwise, it's usually an eigh-hit combo.
Tap f, (f, A)
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Tap (db, B)
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Tap B
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Tap A
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Tap A
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Tap B
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Motion b, d, bd, K
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Tap K
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Ten-Hit Combo #1
The timing for this 10-hit combo is quite tricky and requies you to start it before Heichachi finishes his Soul Charge animation. Take a look at the point where the screenshot below istaken during the Soul Charge-that's the exact moment he should begin with the first kick strike. You must start the kick strike motion a bit before that however, but just know that he's not going to combo if he didin't start it at the frame of animation.
Tap (A, B, K)
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Tap (bd, K)
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Tap B
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Tap A
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Tap K
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Tap K
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Tap B
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Tap K
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Tap B
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Tap A
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Tap K
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Fighter's Edge | Heihachi , Heihachi #2 | Spawn , Spawn #2 | Link , Link #2