Soul Calibur II - Heihachi

The Tekken series is rich with air-juggle combos, so it's no surprise that this old master retains more than his share in Soul Calibur II.


Five-Hit Combo
This one is short, but each hit is guaranteed to land as long as you don't start the air juggle too early.

Tap db, (db, B)
Tap B
Tap A
Tap A
Tap B


Nine-Hit Combo
The last three kicks require precision timing to legally count as a combo, and any air recovery would negate the chances of a continuous string. The second-to-last kick wil hit only if the opponent tries to shift out of the way; otherwise, it's usually an eigh-hit combo.

Tap f, (f, A)
Tap (db, B)
Tap B
Tap A
Tap A
Tap B
Motion b, d, bd, K
Tap K



Ten-Hit Combo #1
The timing for this 10-hit combo is quite tricky and requies you to start it before Heichachi finishes his Soul Charge animation. Take a look at the point where the screenshot below istaken during the Soul Charge-that's the exact moment he should begin with the first kick strike. You must start the kick strike motion a bit before that however, but just know that he's not going to combo if he didin't start it at the frame of animation.

Tap (A, B, K)
Tap (bd, K)
Tap B
Tap A
Tap K
Tap K
Tap B
Tap K
Tap B
Tap A
Tap K



Fighter's Edge | Heihachi , Heihachi #2 | Spawn , Spawn #2 | Link , Link #2

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