Whiplash
- May 09, 2003 17:00 PM PST
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Not your average platform heroes--and for Crystal Dynamics, that's the whole point.
Crystal Dynamics knows a thing or two about action and adventure. Having wrapped up the latest titles in its Legacy of Kain saga, the developer is setting out to claim new territory with its cartoon action/adventure, tentatively called Whiplash. (It was tentatively called Chain Gang in our June issue, but Eidos changed the name on us. Sorry.)Before you roll your eyes and say, "Great, another cute platformer," the developers want to alleviate your fears. "As a team, we were tired of how unoriginal and played-out most games within the genre have become," says Lead Designer Noah Hughes. "We have striven to not blindly follow others? lead, while still learning from their mistakes." According to Level Designer Cory Stockton, "This is a very, very crowded genre, and most of it is filled with cookie-cutter copies of the same games that come out year after year. We knew right off the bat that we would fail if we did that."
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Hughes continues, "Picture if you will, a flaming rabbit on the end of a chain hitting a rent-a-cop, who combusts and runs into a lab-geek, who lights and runs too close to a pressurized tank, which explodes sending him through a window releasing two test-monkeys, who chase the containment specialists that just arrived since the first guard slapped an emergency button and triggered a security alert, as chairs fly about the room smashing into expensive equipment, which end their existence in a flash of shorting circuitry much to the delight of a mad little weasel."
A lot of what makes the game so interesting is its approach to humor and chaos. Whereas most platformers feature snide remarks and wisecracking characters, Spanx and Redmond go a bit farther with the kind of madcap craziness you?d expect from a crazy weasel dragging a rabbit on a chain. Producer Alex Jones describes the insanity: "The environments we present to the player are like dry leaves and tinder, and then we put them in charge of these two comically mismatched characters, who together are like a match and lighter fluid. The result of this mix is like a carnival of chaos and destruction that I think players of all ages are going to love."
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Tossing innovation into a tried and true genre is always tough, but it looks like Crystal Dynamics and Eidos might be on to something here. "This is a game that is true to itself," says Hughes. "We are not making our version of someone else?s game by subbing in a weasel. Our goal is to provide a humorous, action-filled experience that takes the player on an adventure with heart and soul. If in the process we encourage other developers to stop walking so closely in each other?s footsteps, then that would be great, too."

