The Legend of Zelda: The Wind Waker - Page 9
- April 30, 2003 16:37 PM PST
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Like any good Zelda game, The Wind Waker has secrets scattered in every corner of the land?or, in this case, sea. Here's how to get all the Bottles, all the Great Fairy upgrades, and some of the more substantial secrets.
The Song of Passing
Return to Windfall Island (B4) after you have the Wind Waker and show it to the dancing man who is by the tombstone. He teaches you the Song of Passing, which changes day to night and night to day. It's not necessary to complete the game, but it sure is handy.
Bottle Quest
Because of their Fairy-holding, potion-containing, life-saving potential, Bottles are a Link's best friend. And this Link has four best friends to find throughout the course of the game.
Bottle 1
The first Bottle is the only Bottle you can't not get; it's given to you by Medli at Dragon Roost Island (B6) early in the game, just before you enter the Dragon Roost Cavern, the first dungeon in the game.
Bottle 2
Locate the wooden submarine on the sea near Bomb Island (E6). Defeat the enemies inside and the Bottle is your prize.
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Bottle 3
Return to the Eskimo shopkeeper at Windfall Island (B4) during the day, after you've liberated all the children from the Forbidden Fortress, and he tells you he's being plagued by a thief. Wait for nightfall, or switch to nighttime using the Song of Passing, and then find the little girl. Talk to her, start to walk up the stairs to her left, and she suddenly begins a very "suspicious" walk around town.
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Now follow her, but keep your distance, and make sure to hide behind an obstacle whenever she stops to make sure she's not being followed. She stops five times. Good places to hide when she stops: (1) behind the sign (see screen above); (2) behind the left wall of the archway; (3) behind the big tree; (4) on the ramp leading up from the grassy area; (5) at the bottom of the long wooden staircase leading up the windmill. Use the C Stick Free Camera to keep an "eye" on her movements. Talk to the girl while she's cracking the safe, answer every question with the top-most answer, and the Bottle is yours.
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Bottle 4
Buy it for 500 Rupees from Beedle's Clearance Sale, which is happening on a special Beedle Boat located at Rock Spire Island (C2); you can also buy a Heart Piece (950) and a Treasure Map (900).
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Great Fairy Locations
Aside from the Queen Fairy at Mother & Child Isles (B2), there are seven Great Fairies scattered across the world, each of which grants you an upgrade. Here's where to find them all:
Rupee Bag Upgrade 1: Go to Northern Fairy Island (A3). Enter the shrine and meet the Great Fairy. You can now carry 1000 Rupees.
Rupee Bag Upgrade 2: Go to Outset Island (G2) once you have Bombs. Climb up the cliff to the broken bridge and use your Deku Leaf to glide across the gap to the forest where you first found Tetra. Blow up the giant rock in the forest. You can now carry 5000 Rupees.
Bomb Bag Upgrade 1: Go to Southern Fairy Island (F4). You need Bombs to destroy the rock outside the entrance. You can now carry 60 Bombs.
Bomb Bag Upgrade 2: Go to Eastern Fairy Island (C5) and use your Bombs to blow up the rock and enter the shrine. You can now carry 99 Bombs.
Arrow Upgrade 1: Go to Western Fairy Island (C1). Use the Skull Hammer to slam down the switches and the door opens. You can now carry 60 arrows.
Arrow Upgrade 2: Go to Thorned Fairy Island (D7). Use the Skull Hammer to slam down the switches and the door opens. You can now carry 99 arrows.
Double Magic Bar: Go to Two-Eye Reef (G4). Look for the flock of seagulls circling in the sky (there's a man with a spyglass standing on the reef looking out at them). Fight the Giant Squid there by locking on to all four of its eyes at once with your boomerang.
Hurricane Spin
Return to Outset Island (G2) and visit the spearman after you've collected 10 Knight's Crests (you generally receive them after defeating the big armored knights). The spearman teaches you the Hurricane Spin, a powerful charge attack that leaves you dizzy if you use it too long.
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Elixir Soup
Return to Outset Island (G2) with a fairy in a Bottle and talk to your grandmother, who's in a generally sad mood. Use the fairy on her to perk up her spirits, and she grants you a free unlimited supply of Elixir Soup, provided you have an empty Bottle to carry some in. It's easily the most powerful potion in the game: It replenishes your health and magic to the max and doubles your attack power until you're hit. Plus, one Bottle holds two doses!
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Hero's Charm
After you get the Cabana deed from Mrs. Marie on Windfall Island (B4), present her with 20 more Joy Pendants (41 total) to receive a horrifying mask of ancient power that lets you see enemy health bars when you're locked on to them. If you're low on Joy Pendant stock, the pendants can be pulled from the little Moblins with your Grappling Hook.
Magic Armor
To get the Magic Armor (an "energy shield" that drains your magic bar when equipped), talk to the Eskimo Shopkeeper at Windfall Island (B4) and agree to help him find exotic merchandise. You receive a Town Flower. Head to Greatfish Island (D2) and give the Town Flower to the traveling merchant that suddenly showed up on the raft. He gives you a Sea Flower. Now go to Mother & Child Isles (B2) or Bomb Island (E6), where two other traveling merchants reside. Keep trading between the three travelers to get all three flowers (Town, Sea, Exotic) and a couple decorative flags. There's no real rhyme or reason to it.
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Return to the Eskimo, and he gives you the Magic Armor. Wear it in tandem with the Hero's Charm, and you're one freaky looking kid. As a "fun" bonus, you can now buy all those rare trinkets from the Eskimo and use them to decorate the town.
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Locate the wooden submarine on the sea near Bomb Island (E6). Defeat the enemies inside and the Bottle is your prize.
Return to the Eskimo shopkeeper at Windfall Island (B4) during the day, after you've liberated all the children from the Forbidden Fortress, and he tells you he's being plagued by a thief. Wait for nightfall, or switch to nighttime using the Song of Passing, and then find the little girl. Talk to her, start to walk up the stairs to her left, and she suddenly begins a very "suspicious" walk around town.
Now follow her, but keep your distance, and make sure to hide behind an obstacle whenever she stops to make sure she's not being followed. She stops five times. Good places to hide when she stops: (1) behind the sign (see screen above); (2) behind the left wall of the archway; (3) behind the big tree; (4) on the ramp leading up from the grassy area; (5) at the bottom of the long wooden staircase leading up the windmill. Use the C Stick Free Camera to keep an "eye" on her movements. Talk to the girl while she's cracking the safe, answer every question with the top-most answer, and the Bottle is yours.
Buy it for 500 Rupees from Beedle's Clearance Sale, which is happening on a special Beedle Boat located at Rock Spire Island (C2); you can also buy a Heart Piece (950) and a Treasure Map (900).
Return to Outset Island (G2) and visit the spearman after you've collected 10 Knight's Crests (you generally receive them after defeating the big armored knights). The spearman teaches you the Hurricane Spin, a powerful charge attack that leaves you dizzy if you use it too long.
Return to Outset Island (G2) with a fairy in a Bottle and talk to your grandmother, who's in a generally sad mood. Use the fairy on her to perk up her spirits, and she grants you a free unlimited supply of Elixir Soup, provided you have an empty Bottle to carry some in. It's easily the most powerful potion in the game: It replenishes your health and magic to the max and doubles your attack power until you're hit. Plus, one Bottle holds two doses!
To get the Magic Armor (an "energy shield" that drains your magic bar when equipped), talk to the Eskimo Shopkeeper at Windfall Island (B4) and agree to help him find exotic merchandise. You receive a Town Flower. Head to Greatfish Island (D2) and give the Town Flower to the traveling merchant that suddenly showed up on the raft. He gives you a Sea Flower. Now go to Mother & Child Isles (B2) or Bomb Island (E6), where two other traveling merchants reside. Keep trading between the three travelers to get all three flowers (Town, Sea, Exotic) and a couple decorative flags. There's no real rhyme or reason to it.
Return to the Eskimo, and he gives you the Magic Armor. Wear it in tandem with the Hero's Charm, and you're one freaky looking kid. As a "fun" bonus, you can now buy all those rare trinkets from the Eskimo and use them to decorate the town.