The Legend of Zelda: The Wind Waker - Page 5
Greatfish Island (D2)
After receiving the second pearl (Farore's Pearl), it's off to Greatfish Isle (D2). When you land on the beach, a Rito birdman arrives to tell you the "great fish" you seek has barricaded himself at Outset Island (G2). But first venture to Windfall Island (B4) to get the tool you need to break the barricade.
Windfall Island (B4)
To get the Bombs, you need to get aboard the pirate ship, and to get aboard the pirate ship, you need the password. To get the password, sneak behind the bomb shop and climb the vines on the back wall. Crawl through the small hole in the wall and learn the password, "Treasure." Now you can enter the pirate ship; once aboard, you must endure a gauntlet of rope swinging to earn your Bombs. Now head to Outset Island (G2).
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Outset Island (G2)
Sail behind Outset Island and use your Bombs (they function as a cannon when equipped aboard your ship) to break down the strange patch of rock. Jabun resides inside, and he gives you the third pearl, Nayru's Pearl.
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The Triangle Islands (E4, D6, C4)
Now it's time to put those pearls in their places, in any order. Head to Southern Triangle Island (E4) and place Nayru's Pearl in the statue's hands. Go to Eastern Triangle Island (D6) and place Farore's Pearl. Din's Pearl goes in the statue at Northern Triangle Island (C4). Once all pearls are placed, the Tower of the Gods (the third dungeon) rises from the sea at D5.
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Tower of the Gods
ITEM: Hero's Bow
BOSS:Acient Stone Face
In the Tower of the Gods, destiny awaits. Water levels rise and fall, allowing access to different floors. Once you acquire the Hero's Bow, use it to shoot the myriad eyeball icons you see everywhere to trigger events. Your boat's cannon can be used to bust open a couple of walls in the main chamber. Here's how to tackle some of the trickier puzzles.
When you have to hold down multiple switches at once, find statues from around the room and use them as surrogate Links.
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Early on, you encounter a chamber with a glowing spot on the floor where the water level rises and falls. While the water is drained, place a crate on the glowing spot and a bridge appears above you, leading to a special statue you need to place in the alcove outside. Since the crate floats, you can only cross the bridge while the water level is low, so time it carefully.
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Not too long afterward, you encounter a similar room with a lot more crates and no glowing spot. Align the crates in a row so that
you can jump across to the other side while the water is high; carry
a lit torch with you as you jump, and light the two pedestals on the other side of the room to reveal a chest containing a small key.
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In this room, the glowing staircase leading to the statue that you need only appears once you kill all the gold-colored ChuChus. Careful, they're electric: Use your boomerang to stun them first and then attack with your sword.
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Now it's time to collect three idols and return them to a central room-but they're guarded by some crafty traps. When you reach the first idol in the room above, wave to it by pressing R and it follows you like a puppy. Lead it under the glowing platform, and then pick it up and hop over the gap while you're carrying it to bring it outside where it belongs. You'll learn the Command Melody if you use the Wind Waker at the tablet that appears.
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The Command Melody is the key to getting the second idol out of its room. Summon it by waving, as before, and then stand on the glowing switch. Use the Command Melody to take control of the idol, and move it across the glowing bridge. Return control to Link and then use the grappling hook to get across and pick up the idol.
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On your way to the third idol, you may encounter this room (pictured above). Stand on the blue symbol and conduct the Wind's Requiem to reveal a special treasure chest containing a treasure map.
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The third idol's trap is the trickiest. Use the block in the center to hop up on to the gold statues. Get as close to the laser barrier as possible and then leap off and Deku Leaf glide over the barrier. Wave to the idol and then use the Command Melody to possess it. Walk it through the barrier (it's not affected) and have it press the switch. Switch back to Link and escape with the idol.
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In order to get the idol across the pool with the two hanging platforms, you must hurl three of the statues from along the wall onto one of the platforms. If you don't, your heavy weight will cause the platforms to drop too low when you land on them. A portal to the boss (or close enough to it, anyway) awaits
in the main idol chamber!
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To beat the Ancient Stone Face, first lock on to a hand with the Hero's Bow and shoot it twice with arrows. Do the same for the other hand-you know it's disabled when it closes into a fist. If the face starts shooting a fireball stream, roll (tap A) like a madman to avoid getting hurt. If you run out of arrows, the boss will drop 10 more out of its nose (ewwww), but be careful-any hands you disabled will be re-awakened.
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Once the hands are disabled, shoot each of the face's eyes twice to make the face drop to the ground. Now whip out a Bomb and hurl it into its mouth while it's open. Locking on to the mouth makes it much easier. Repeat two more times, and you've got it beat. Enter the warp, and you find yourself on the tower's roof. Use your Grappling Hook to ring the bell, and prepare to discover the world's watery secret?.
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Hyrule Castle (D5)
Inside Hyrule Castle, push the three triangular blocks so that they form a Triforce shape in the center of the floor. Enter the passage that appears below the Hero of Time statue and receive the Master Sword!
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Before you can escape the castle, you must beat the horde of enemies that reawakens as a result of your sword acquisition. There are lots of knights-"divide and conquer" so that you're not overwhelmed, and use your counter-attack (tap A when your sword flashes green) generously. Don't forget: There are enemies up on the side balconies, too. And don't worry about that barrier in the castle backyard-you can't get past that until your Master Sword's fully powered.
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Forsaken Fortress (A1)
Now you must return to the Forsaken Fortress?only this time, you've got a sword. Shoot the wooden door outside the Fortress with your cannon to break in and enter. Once inside, your goal is the same-reach the big tower-but you still have to turn off all the searchlights before you go in, lest you like being smacked by cannonballs while sidling along narrow ledges. Again, stay "high" while inside buildings and use the Deku Leaf to get you across gaps where the rope lanterns used to be.
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On the central platform, you fight a Shadow Knight mini-boss. When he casts a magic ball at you from the air, knock it back at him with your sword repeatedly until it hits him and he drops to the ground. Now unleash a string of sword attacks. Repeat until he's dead, and you earn a handy Skull Hammer, which is good for smashing switches.
Once you reach your sister, you must fight Ganondorf's giant "pet" bird. First, just run up the wooden platforms as the tower floods-don't even try to attack the bird, or any of the little enemies that get in your way. If you fall, it sucks, because you'll have to use your Grappling Hook. At the top, use your Skull Hammer on the bird's beak to make it fly away.
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Continue to the top of the tower where you actually take on the bird. Wait until it lands and pecks at the ground, and then use your hammer to smash it while its beak is stuck. Repeat until the mask cracks-then you can use the Hero's Bow when it's walking around and your sword when it pecks again until it dies. If it takes flight and begins to dive-bomb you, try running directly toward it, between its legs, to avoid getting hit.
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