The Legend of Zelda: The Wind Waker - Page 3
Dungeon One: Dragon Roost Cavern
ITEM: Grappling Hook
BOSS: Giant Fire Scorpion
The dungeons in Wind Waker are tough and puzzle-intensive, but they basically break down into the same pattern: find map, find compass, find special item, use special item frequently to find Big Key, kill boss with special item. The smoking cauldron you see in the screen below is a warp point; you can find more within the dungeon, and generally you have to bomb them open to activate them. Once activated, you can use warp points to travel quickly between different parts of the dungeon. While the dungeons are simply too huge to be covered in detail, here are some pointers to get you past parts that may have you stumped.
If you see a stick and a standing torch, pick up the stick and pass it through the ?ame to set the stick ablaze. Lighting other unlit torches reveals chests and unlocks doors-you can even use them to burn down wooden barriers.
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Head along the left wall when you enter the fiery cavern, and pull the block out from the wall to use as a stepping stone to get across the gap in the wooden catwalk. Use a bomb plant to destroy the giant boulder that is blocking the exit across the center bridge.
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In the next room, pick up a water jug and throw it in the lava to make a platform. Claim the Dungeon Map on the east side of the room and then exit to the south. Kill the guard and then take his giant sword and use it to smash the heavy wooden barriers to reveal a small key and the exit to the north.
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Now you're back in the fiery cavern. Throw a small rock at the bombs attached to the wall to destroy the boulder. Use the small key to enter the locked door you couldn't open before. In the next room, use a torch to burn the wooden barrier and press the revealed floor switch to open the exit.
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After a brief stint of climbing outside the mountain, you find yourself in a room full of rats with a torch, a locked door, a chest containing a compass, and a wooden barrier at the top of a ladder across a large gap. Pick up a stick, ignite it with the torch, and then throw it at the wooden barrier across the gap to reveal a small key.
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You eventually find yourself trapped in a room with a wooden table and jars lining shelves on the walls. The exit won't open until you kill all the enemies-but first you have to find them. A couple enemies are hidden in jars. Stand on the table and throw a sword at this jar to reveal the trickiest foe.
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In the room with the centipedes, throwing a jug of water at a centipede will stun it and force it to curl up into a ball. Grab another jug of water and throw it on the spot where the lava spout shoots up in order to make an "elevator" platform.
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In order to reach the chest and exit on the lower level of the room with the rope bridge, you have to break the bridge, either by cutting all the vertical ropes with a 360-degree sword attack (press and hold B and then release B) or by burning them with a torch. Get back up by creating a water-jug platform on the fire spout. Use a 360-degree sword attack to cut the three ropes holding the platform in the next room, too.
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To open the door at the top of the large, fiery cavern, look for a grapple point on the ceiling and then use your Grappling Hook-it's a switch! When you swing around with your Grappling Hook in the next room, don't forget that you can press and hold R to stop yourself and rotate into a new position if you're not lined up correctly for the next jump.
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To permanently turn off the fire surrounding the chest, attack the centipede (try your Grappling Hook as a weapon) until it curls up into a ball. Now pick it up and set it down on the switch to claim the Big Key that leads to the boss!
Make your way to the Skull on your map (assuming you acquired the Compass), and use your Grappling Hook to swing across to the big locked door. Now break the jars and catch a fairy in your Bottle for health-replenishing purposes?'cuz it's boss battlin' time!
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First, latch on to the Dragon's Tail with your Grappling Hook to pull the roof on the boss's head; do this three times to crack his shell. Immediately line yourself up with the tail as soon as you're back on the ground, and you should be able to drop the roof again before the boss even has a chance to think.
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Once his shell is shattered, lock on to his eye with your Grappling Hook and use it to pull him to the ground. Attack his eye with a series of quick sword attacks. Repeat until he's dead, and get a Heart Container. Go outside to receive Din's Pearl from a grateful Prince Komali.
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Now, if you haven't done so already, go through the cave on the beach and swim out to the island with the two stones. Use the Wind Waker and learn Wind's Requiem?now you can control the direction of the wind! Conduct the Wind's Requiem to generate a South Wind and head for Forest Haven (F6).
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