The Legend of Zelda: The Wind Waker - Page 2
The Adventure Begins...
Link's journey is a huge one, filled with more to see and do than could possibly fit in these pages. This walkthrough is intended to lead you through the game right up through to the end (except for the very last segment), but read on with caution-it's filled with spoilers. If you're just looking for secrets, skip the walkthrough and check the "Sunken Treasures" section that appears at the end of this guide.
Outset Island (G2)
The Legend begins to unfold on Outset Island, where you, your grandmother, and your sister, Aryll, live. The beginning is straightforward-just follow everyone's instructions to gather a telescope, your sword, and your shield before heading out to the Forsaken Fortress aboard Tetra's pirate ship.
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Forsaken Fortress (A1)
Your first day adventuring, and already you've lost your sword! Your goal here is to get to the top of the large tower without being seen-but first you have to shut off the three searchlights. Avoid the searchlight beams by hiding in a barrel and keeping still. The same goes for the pig guards, too?just make sure you don't stop
in their search path or else you'll be caught anyway.
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If you do get caught, you'll wind up in prison. You can escape by moving the jar on the bookshelf and climbing through the hidden hole.
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All three searchlights are accessible via ladders from the outside, so start by climbing the blue stone stairs in the central plaza. When you go indoors, stick to the "high road" by swinging on the rope lanterns. The door you're looking for once you've shut off the searchlights is inside the big tower, up a staircase guarded by two pigs. Ascend the stairs, meet your enemy face-to-face, and you'll wind up on Windfall Island.
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Windfall Island (B4)
After meeting your talking boat, The King of Red Lions, head through town until you ?nd the Eskimo-lookin' man. Purchase a sail from him for 80 Rupees.
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There are a million other things to do on Windfall Island (B4), but most areas aren't accessible until later in the game. For now, though, just go rescue Tingle. Enter the door behind the Camera shop and step on the button hidden behind the jars to free Tingle from his prison. He gives you a Tingle Tuner (which enables the GBA link). He'll head to Tingle Island (C3), where you need him later.
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If you enter Tingle's cell and pull the crate away from the wall, you'll reveal a hole that leads to a maze. Complete the maze (avoid any areas with wooden ?oors) to ?nd the Picto Box, a fun (if mostly unnecessary) item that enables you to take photographs. Now head East (you have no choice, since you can't control the wind yet) to Dragon Roost Island (B6), where your quest begins in earnest.
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The Three Pearls
Your first task is to gather three pearls-Din's Pearl, Farore's Pearl, and Nayru's Pearl-and place them in their proper locations.
Dragon Roost Island (B6)
Climb up the cliff face and use bomb plants to destroy the rocks blocking your path. Once inside the Rito mountain hall, you receive a Delivery Bag from the postman. Go up to the second floor and find Medli, who gives you a letter to deliver. Go to the basement and give the letter to the bedridden Prince Komali; note how he clutches your coveted pearl!
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Find the exit on the first floor that leads to the courtyard with the blowing ashes. Pick Medli up and then stand on the small rock. Wait for the wind to shift and blow toward the broken bridge-when it does, throw Medli up to the broken bridge; she gives you your first Bottle.
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Fill the Bottle with water from the puddle surrounding the boulder, and use the water on the dead plants near the entrance. Pick up a newly grown bomb plant and throw it at the giant boulder to flood the courtyard with water. Swim to the broken bridge, and throw bomb plants into the two statues' jars to make a bridge to the first dungeon entrance.
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