God of War 3 director reveals plans for future DLC and why multiplayer won't work
- October 19, 2009 00:00 AM PST
God of War 3 Interview: We talk to the game's director Stig Asmussen to learn new details about one of 2010's biggest games. For the full story, be sure to check out the December 2009 issue of GamePro, which features an exclusive God of War 3 cover story loaded with new info!
God of War 3's director Stig Asmussen recently talked with us about some of the colossal challenges his team faced when bringing Sony's flagship action franchise to the PlayStation 3.
In this exclusive interview with GamePro, which is part of our December 2009 God of War 3 cover story, Asmussen also discusses future downloadable GoW 3 content, why multiplayer won't work in a God of War game, and how the team is still thinking about adding Sixaxis support. Read on for the full interview, plus some exclusive screens and artwork for God of War 3.
Feast your eyes on the December issue of GamePro magazine featuring our seven-page world exclusive of God of War III!
GamePro: There are extraordinarily high expectations for God of War 3. The series is coming to a new platform and it's been over two years since God of War II. Do you think you've reached the level of polish that God of War fans expect? Do you feel like you're finally there?
Stig Asmussen: In theory, yes, I definitely think we've reached that. In practice, no, I think we have a lot of work left to do to get there.
Both of those games, God of War and God of War 2, had an incredibly high level of polish. Everyone understood how much setup we had and what worked in the fiction of the games. We all have to get everything done to make sure everything falls into place with God of War 3.
And if it does, we'll be in really good shape to offer an experience that's as good as, if not better than the previous games. If not, well, everyone will be unhappy.
GP: What was the biggest challenge that came up during the development of God of War 3?
Stig: Well, the biggest challenge is the complexity of everything. Many things that we're trying to do in the game crosses multiple departments. What we used to be able to do was get three or four guys in a room, saying "This is what we're trying to achieve here," and pretty much rest assured that those guys would be able to go off and make that happen.
Now, the technology is so complicated, and the level of detail that's expected is so high and intricate, it crosses multiple departments. So, something that used to take three to four months takes twenty, twenty-five, forty, or even fifty, and requires a level of communication and management that is incredibly complicated.
It could be incredibly small, something you see in the game, like the "Helios Head Rip" for example. That probably involved 15 people to get that one thing done. It took multiple iterations. A lot of that was the process of just learning how to do that, and getting the technology right. And a lot of that process was making sure that the proper communication happened between all those teams of people.
Without question, God of War 3 is a great deal more visually astonishing than any GoW game before it. Just look at those reflections on the golden armor of Kratos' enemies as he rips them apart with his blades.
GP: Do you feel pressure to show some restraint when determining the amount of gore to put in God of War 3? How do you know how far to push the overall level of violence?
Stig: Well, I think that with the lightning quick kills, that's something that's part of Kratos's character. We have an opportunity on the PlayStation 3 to make those things really come across.
But we've got to be careful because we're treading a fine line, and we want to keep falling into that canonical realm. We always have to make sure that we keep it real personal and in the fiction of the game. When we have these discussions in these meetings about how we execute some of these gory moments, it tends to always get to the point when we're laughing about stuff, and I think once we're laughing, we've probably pushed it too far. [Laughs]
GP: The demand for providing some sort of multiplayer in games has grown tremendously over the years. Even franchises like Resident Evil, known predominantly for their single-player content, have integrated multiplayer support to satisfy this demand. Have you guys played at all with the possibility of including a multiplayer mode in God of War 3, maybe with co-op? Or is that something that just doesn't fit?
Stig: Well, why don't I ask you a question? How did it work in Resident Evil 5? Do you think it was better, or do you think they should have stuck to a single-player game?
GP: Well, I thought it took away from the terror, because it's a survival-horror game, and you're supposed to have this overwhelming feeling that your life is on the line. When you have another player who's able to assist you every time you run out of health; that takes away from how scary the game is.
Stig: Hmm, that kind of sets me up for my response, then. I'm a huge Resident Evil fan, but I got two hours into Resident Evil 5, and I wasn't playing multiplayer, either. I stopped playing, which I've never done before. Previously, I've beaten them all. With God of War 3, there's a story we want to tell and an experience we want to deliver, and multiplayer doesn't fit into that.
Does that mean we don't have conversations about multiplayer? No. Of course we have conversations about multiplayer, and there's a lot of things we think about.
Imagine two Kratos characters running around at the same time. Once you do that, the story becomes something more about an experience between two players and less about something that we're scripting.
So, you have something like Left 4 Dead, which is sweet, but we just decided with this game, there's a certain way that we want to tell it. And staying with what we've done in the past, we want to complete the story in a way that was familiar to everybody.
GP: The challenge rooms have appeared in all the other God of War games and (assuming they'll be in God of War 3) have they evolved in any way? Are you doing something different with them for GoW 3?
Stig: OK, we'll talk about online, which is one of the things we discussed earlier. It would make a lot of sense to be able to download them. That's something we might see in the future. So, maybe you'll see the game ship with a certain amount of challenges on it, then later on, we might put a download pack out with new challenges. It's a good way to keep the series going.
We have different enemy types to work with, and the enemies do a lot of different things. Challenges are usually based off mechanics that are built in the game, so all the new mechanics will allow us to do different challenges.
For example, now that you have creatures you can ride, maybe we'll put in a challenge where in a certain amount of time you have to get on a Cyclops and kill a certain number of enemies in a certain amount of time. Or, maybe you have to use the Cyclops to get through a certain type of hazard or area or something like that.
So, the new game mechanics are what allow us to create new challenges. Those are something that we usually do really late in development, and we haven't even started on the challenges yet.
There are some ideas in people's heads and other ideas on paper. It'll be interesting to see what we come up with in the next two months.
Comments [17]
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- Oct 19 2009 at 03:17:22:PM PST
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holly shote kraters looks SUPER made! the devoloper Stick soundes like a cool dud.
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This game is going to be wicked!!!!! easyly Game of the Year!!!!!! Cant Wait!!!!
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I don't know it will be tough game of the year between uncharted 2 and this.
cause uncharted 2 was pretty damn epic.
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ilovetehgamez wrote:
holly shote kraters looks SUPER made! the devoloper Stick soundes like a cool dud.
your spell a lot wrong dud! but we still love you
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i can't wait
even though it's not out, it should be nominated for game of the year
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PlasmaSnake wrote:
ilovetehgamez wrote:
holly shote kraters looks SUPER made! the devoloper Stick soundes like a cool dud.
your spell a lot wrong dud! but we still love you
i tinq dut mynis meens we dunt luv him. you illiterate kid, LERN UR FUKING ALPABET!!! fucking idiot
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anyway, this game is gonna be epic. the ps3 exclusive to beat. i cant wait. i wouldnt say GOTY, unless they actually have a GOTY, like one for 2009, one for 2010. then i would say this game will be definite GOTY for 2010. and U2 or MW2 would be GOTY for 2009.
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