The 20 Most Innovative Games Ever Made

The 20 Most Innovative Games Ever Made

#1: Doom

Platform: PC
Year: 1993

Original review score: Not Reviewed

Doom was the "it" moment for video games, a perfect convergence of technological and gameplay innovation that blew the doors wide open on the embryonic medium of video games. Doom was final, undeniable proof that video games were the future of state-of-the-art entertainment. Over the last 15 years, Doom's influence on the industry - and on modern video gaming - has been nothing short of seismic.

Why It Was Innovative:

Doom's key revelation was to place a player inside of the game's world, transforming him from a detached observer to a real-time participant surrounded by 360 degrees of danger and menace. Playing Doom on your PC screen was like living another life, like being the hero instead of awkwardly controlling his actions. Doom's predecessor Wolfenstein 3D had employed a similar first-person perspective to groundbreaking effect, but Doom was light years ahead because it wove a tapestry of art and sound, light and darkness, color and texture in a way best compared to film and television.

In this era, the concept of "gameplay" mostly consisted of bombarding the player with robotic enemy patterns to be memorized and exploited. But with Doom, for the first time players had to adapt and predict in order to survive as Doom's demonic cast prowled and attacked with malevolent intelligence (intelligent for the time, anyway). Another innovation: Doom's environments were practically characters onto themselves, reacting to the player's presence by cutting the lights or opening a hidden door to trigger unease or panic in the player. Doom was alive, and it was dangerous, and the result was the most realistic and compelling virtual world ever created. And though countless games have vastly improved on Doom's graphics and gameplay, Doom was the wellspring that shaped the industry.

Doom's unprecedented immersion was only the beginning of its contributions to videogaming. Doom also introduced the world to the concept of online multiplayer gaming by enabling players to connect remotely over phone lines and play cooperatively or competitively (coining the term "deathmatch"). Then there was the popularization of the "shareware model" of game distribution, which gave away the first chapter of Doom for free and encouraged players to pony up to buy the rest of the game. Sound familiar? It should -- that "try before you buy" spirit lives on in downloadable game demos on services such as Xbox Live and PSN. Finally, even Doom's creators, Texas-based independent developer id Software, set an important precedent by embodying the indie game development movement that is still so vital to the creativity of the industry.

For these reasons, and many, many more, GamePro is proud to name Doom as the most innovative game in the history of GamePro. We salute you, Oh Dark One.

The 20 Most Innovative Games Ever Made

Comments [32]

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Hulksmash33

Doom!!!!!!Wow!!Good for them:)Good choice Gamepro.When is the newest Doom game coming out for 360 and PS3?

DJKennethA

Out of curiosity, wasn't Wolfenstein the first FPS? I always wondered why Doom got higher accolades then that. Only because Wolfenstein was the first creation of that genre so to speak.

hitmonlee

DJKennethA wrote:

Out of curiosity, wasn't Wolfenstein the first FPS? I always wondered why Doom got higher accolades then that. Only because Wolfenstein was the first creation of that genre so to speak.

It was several years ahead of Doom. Also, Super Mario Bros for the NES should have been #1 on this list. The game created it's own genre (the side scrolling platformer, which influenced many games after it including Sonic, Metroid, Mega Man, Castlevania, etc.). It also almost single handedly resurrected the industry after the great game crash of '83.

DJKennethA

Good point on Mario. Also kinda suprised to not see DMC on this list considering all the games that use those mechanics now

bmxryeguy

Why halo instead of goldeneye? Goldeneye got people hooked on fps on consoles way before halo.

Crunch40

No Zelda(the innovator of the entire action-adventure genre, or the creator of the Lock-On system)?!

Metal Gear Solid?!

Halo higher than Mario?!

Halo instead of GoldenEye?!

No Body Harvest?!

SM64 at #10?!

A FPS at #1?!

This list fails!

StormKing

GoldenEye should've been on the list instead of Halo as it was the 1st great console FPS and EverQuest (formally known as EverCrack) pretty much set the standard for fantasy MMO games for 6 years before WoW came out and basically did everything EQ did (and a little bit more) but better.

UltimateAlien

I agree that the original Super Mario should be on the list somewhere.

Doom I think is a good choice for #1, I spent many hours of my life blasting demons and dodging fireballs. While Wolfenstein did it first, Doom did it so much better and added gameplay elements that really defined the FPS genre.

IMO Doom really invented the FPS genre and has been cloned and improved many times over to become arguably the most popular genre on consoles today.

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