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Street Fighter IV Strategy Guide - All Moves, Combos, Tips, and Secrets for SFIV
- February 19, 2009 13:53 PM PST
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The World Warriors
These fighters make up the bulk of Street Fighter II's original cast, and they thankfully play the way we all fondly remember (don't ever change, guys!).
Command Key:
Guile: Ace of the Air Force
Guile's not much faster than seen in SFII, but his kicks have just as much variety as they did before -- plus, his Jab Sonic Booms can easily set up throws and sweeps!
Special MovesSuper Combo!
Ultra Combo!
ProTips!
1. Start charging after a missed Flash Kick on the way down to surprise an opponent with another quick Flash Kick!
2. After a Roundhouse Sweep, immediately use Guile's Jab Sonic Boom to score a cheap hit as they're getting up!
3. Use Guile's Standing Short to move forward while charging -- it'll keep hesitant opponents on their toes and set up a Sonic Boom combo!
E. Honda: Larger Than Life Sumo
E. Honda's not one to be shy about throwing his weight around, especially with his damaging Sumo Smash and Oicho Throw techniques!
Special MovesSuper Combo!
Ultra Combo!
ProTips!
1. The Sumo Smash is not only a great way to counter fireballs, but it can cross-up opponents with ease!
2. The Hundred Hand Slap is an excellent way to rack up chip damage while charging your Super Meter, use it often and use it well.
3. Using EX power to boost Honda's Sumo Headbutt won't always work against fireball users, but an early Oicho Throw can precede a fireball motion!
Dhalsim: Master of Yoga
Dhalsim has even more ridiculous reach than he did in SFII, but his jumping Fierce is especially tricky -- use it in conjunction with Yoga Fire to keep enemies grounded!
Special MovesSuper Combo!
Ultra Combo!
ProTips!
1. Dhalism's downward Fierce is super effective when jumping -- use it often to keep your rivals stuck blocking on the ground and steaming mad!
2. Use Dhalism's sliding Roundhouse to slide under launch attacks and fireballs, then set up some quick throws or combos (or chain into an EX, Super, or Ultra Combo)!
3. Dhalism's attacks can be either short range or long range -- hold back on the joystick to alternate the striking distance and confuse your enemy!
Blanka: The Brazilian Beast
Blanka's new crouching maneuvers make him the ultimate threat against fliers and fireball throwers -- time your dodging right to create openings and scorch enemies with electricity!
Special MovesSuper Combo!
Ultra Combo!
ProTips!
1. Blanka's sliding Down-Forward Fierce is an awesome pressure counter against pesky fireball spammers!
2. Blanka can also dodge under rolling attacks and projectiles with a new crouching move -- just hit Down and the three Punch buttons to let the pain pass by you!
3. Using Blanka's electricity to counter rushing moves works sparingly -- but it's an excellent way to stop most jumping attacks in their tracks!
Zangief: Russia's Number 1 Son
Zangief's Banishing Flat is a much better weapon than previous versions -- in SFIV, it can quickly close distances (get in their face and grab 'em!) as well as shutting up Sonic Booms and weak Hadokens!
Special MovesSuper Combo!
Ultra Combo!
ProTips!
1. Use an early Strong or Forward Kick against your opponent to plant Zangief for a chain-hit Spinning Piledriver!
2. If you can avoid getting Roundhoused, Zangief's Double Limit is best used to help keep your enemy away and at bay while simultaneously charging up your Super Meter!
3. Take advantage of Zangief's crouching Forward and Roundhouse -- you can shuffle forward while kicking to create openings for a damaging Piledriver!
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- Feb 18 2009 at 10:57:49:AM PST
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WOOO!
Finally, now I can cheap out all those damnable 10-year-old kids online!
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Glad to see they still added a cheap character like Seth. I'm HIGHLY considering picking this up
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Ryu has to be one of my favorite characters ever. Still waiting for the game in the mail. Hurry up Amazon!!!!!!!
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Awesome guide! Definitely going to help me suck-less at Street Fighter IV, which everyone here in the GamePro office is a pro at.
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PatrickShaw wrote:
kayvee wrote:has anyone beat mckinley yet?I sure as hell haven't.
The top spot in the office often switches between Sui, one of GP's developers, and our art intern Will Chu. I'm still trying to beat TMoses and Mr. Shuman.
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Damn, this game is tight! I cant get off of it! Well, I guess I am now, but im blogging about it!
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