Street Fighter IV Strategy Guide - All Moves, Combos, Tips, and Secrets for SFIV

The Hadoken Crew

If you're itching to throw fireballs and Dragon Punches, these three fighters are the go-to gang for dishing out some classic damage!

Command Key:

  • [F] - Forward
  • [B] - Back
  • [U] - Up
  • [D] - Down
  • [DF] - Down Forward
  • [DB] - Down Backward
  • [360] - Full Circle
  • Ryu: Lone Wolf Warrior

    Street Fighter IV Fighter's Guide

    Ryu's much slower than his SFIII counterpart, but his attacks pack the same amount of damage and stunning power -- Beware: only the Fierce Shoryuken can cleanly counter most air attacks!

    Special Moves
  • Hadoken: Motion [D] [DF] [F] + Punch
  • Shoryuken: Motion [F] [D] [DF] + Punch
  • Tatsumaki Senpukyaku: Motion [D] [DB] [B] + Kick (Possible in Mid-Air)

  • Super Combo!
  • Shinku Hadoken: Motion [D] [DF] [F], [D] [DF] [F] + Punch

  • Ultra Combo!
  • Metsu Hadoken: Motion [D] [DF] [F], [D] [DF] [F] + Punch x 3
  • ProTips!

    1. Use a charged Hurricane Kick to combo a close opponent and send them flying across the screen!

    2. Ryu's Hurricane Kick can pass through fireballs as long as you get timing just right, plus it makes an excellent escape move if you're about to jump into a fireball.

    3. Beware! Ryu's Shoryuken isn't invincible. Use a charged Dragon Punch to break jumping moves and counters -- plus, the EX Jab Shoryuken will also recover faster.


    Ken: America's Golden Boy

    Street Fighter IV Fighter's Guide

    Ken's Shoryuken has retained much of its counterattack strength from SFIII, but his Hurricane Kick is slower than before, so charge his attacks to give them extra juice!

    Special Moves
  • Hadoken: Motion [D] [DF] [F] + Punch
  • Shoryuken: Motion [F] [D] [DF] + Punch
  • Tatsumaki Senpukyaku: Motion [D] [DB] [B] + Kick (Possible in Mid-Air)

  • Super Combo!
  • Shoryureppa: Motion [D] [DF] [F], [D] [DF] [F] + Punch

  • Ultra Combo!
  • Shinryuken: Motion [D] [DF] [F], [D] [DF] [F] + Punch x 3
  • ProTips!

    1. Ken's flaming Shoryuken is effective at stopping jump attacks, but don't get countered on the way down!

    2. Ken's Standing Roundhouse is doubly damaging -- it has long range, plus it hits deep and low!

    3. Start the motion for Ken's Shoryuken as you're getting up from a fall to launch a multi-hit counter attack!


    Sakura: Not Your Average Schoolgirl

    Street Fighter IV Fighter's Guide

    Although she's much weaker than Ryu and Ken, Sakura's penchant for complex combos more than makes up for her lack of stopping power, especially when giving her moves an EX boost.

    Special Moves
  • Hadoken: Motion [D] [DF] [F] + Punch (Chargable)
  • Shoryuken: Motion [F] [D] [DF] + Punch
  • Shunpukyaku: Motion [D] [DB] [B] + Kick (Possible in Mid-Air)
  • Sakura Otoshi: Motion [F] [D] [DF] + Kick, Then Punch

  • Super Combo!
  • Haru Ichiban: Motion [D] [DB] [B], [D] [DB] [B] + Kick

  • Ultra Combo!
  • Haru Ranman: Motion [D] [DB] [B], [D] [DB] [B] + Kick x 3
  • ProTips!

    1. Sakura's charged Shunpukyaku creates openings for juggle combos -- use it in tandem with her Shoryuken to generate some wicked damage!

    2. An EX Shoryuken or Shunpukyaku can also be an excellent counter move against fireballs, as long as you don't jump into a Super Combo, Ultra Combo or EX attack.

    3. If you can pull off a close-in Shoryuken and have a full EX meter ready to go, chain hit into a double digit combo and really drain some health!

    Comments [28]

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    The_Pig

    WOOO!

    Finally, now I can cheap out all those damnable 10-year-old kids online!

    DJKennethA

    Glad to see they still added a cheap character like Seth. I'm HIGHLY considering picking this up

    slickjames

    Ryu has to be one of my favorite characters ever. Still waiting for the game in the mail. Hurry up Amazon!!!!!!!

    PatrickShaw

    Awesome guide! Definitely going to help me suck-less at Street Fighter IV, which everyone here in the GamePro office is a pro at.

    KenTheGreat1

    PatrickShaw wrote:

    kayvee wrote:

    has anyone beat mckinley yet?
    I sure as hell haven't.

    The top spot in the office often switches between Sui, one of GP's developers, and our art intern Will Chu. I'm still trying to beat TMoses and Mr. Shuman.

    Boskiway

    Damn, this game is tight! I cant get off of it! Well, I guess I am now, but im blogging about it!

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