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Resident Evil 5 Preview
- December 15, 2008 12:15 PM PST
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These chainsaw executioners are even tougher than they were in the last game, and defeating one will require the full attention of both Chris and Sheva. If one player serves as the 'bait,' the other player can hang back and heap on the damage.
Controlling Your Fear
The inventory management is actually one of the most dramatic changes in Resident Evil 5. Rearranging and rotating colored healing herbs, ammo boxes, and guns in your inventory has been scrapped in favor of a simple limit to how many items you can carry at once. In combat, managing your inventory items also adds to the sense of anxiety, as you must access weapons and healing herbs in real time and not from the safety of a paused menu screen. Though you can assign four items to quick-select slots on the directional pad, you'll still need to fumble in your inventory to free up space and trade weapons or ammo with your partner. This will give you a few panicky moments when one of the chainsaw-wielding executioners approaches and you're left scrambling to grab your most powerful gun.
As for controlling the action, Resident Evil 4 veterans will find that this game's default controls haven't changed much. Resident Evil 5 plays a lot like series favorite Resident Evil 4, with its familiar over-the-shoulder aiming and precision shooting. Using the default controls, the left analog stick handles almost all the work, but Resident Evil 5 adds an optional control scheme that's been billed as a "shooter" layout. In practice, this mode adds the ability to strafe using the left stick but changes little else, and aiming is still accomplished using the left stick. The core Resident Evil 5 design team, based in Osaka, is still working on a mysterious new third control scheme that will be unveiled at a later date. We're hoping that it adds the option to aim your weapon using the right analog stick-fingers crossed, people!
The Las Plagas infection has taken hold of this blackwater tribal village, and the natives are getting awfully restless.
Dead and Loving It
During our hands-on time, the GamePro editors re-lived the first frenzied assault in the African village, moving on to a corroded junk yard infested by dogs, and then quietly crept through a booby-trapped mine. Then we skipped ahead to play a totally new, never-before-seen chapter set in a rotting tribal village that was infested by parasite carriers. Here we got our first glimpse of some giant crocodiles and clashed with the bloodthirsty natives, who fought back with powerful spears and acrobatic hand-to-hand attacks. The attention to detail was impressive: by firing low into the crowd, we sent several attackers sprawling off the pier and into the jaws of the circling crocs. Another stage was set in a crumbling oil refinery as Chris and Sheva pursued an enigmatic figure named Irving. Our final adventure was an adrenaline-soaked race up a spiraling mountain pass, fighting off attacks from the infected villagers that clogged the narrow dirt road.
In fact, the sheer variety of engagements we experienced in Resident Evil 5 was nothing short of staggering-we never fought through the same environment twice. If the final game can keep delivering on the massive action set pieces we saw here, while retaining the pins-and-needles creepiness we loved from Resident Evil 4, then horror fans and shooter fans alike will have every reason to celebrate this March.
This marsh boat is the only free-roaming vehicle to be featured in Resident Evil 5, though other vehicles will factor into some of the action scenes.
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- Dec 15 2008 at 11:20:07:AM PST
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Split-screen FTW! That is AWESOME news! So disapointed that R2 didn't have it, which is REALLY dumb considering the first one had it!
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I hope its not split screen on XBOX Live also...that's fuckin' weak as shit
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So many things are starting to tick me off about this game the more I am hearing about it. Why do developers always insist as of late to jump on the flavor of the month of doing things?
After playing through RE4 Wii recently it confirmed in my mind that it WASN"T break neck speed action that made the game so special, it was a combination of EVERYTHING. Now, you take away any one of those things or add unnecessary crap, it becomes like every other Zombie ACTION shooter.
RE wasn't heavy on action, it was heavy on suspense and atmosphere. Then take away things that a lot of us loved about the gameplay and the briefcase with the goods, throw in the annoying flavor of the month "mysterious woman" AI factor, and the sunlight, ... sunlight? I hate sunlight. Maybe they added it so your in constant fear of getting a bad burn. Hey, maybe there is a Hawaiian Tropic shack on the beach to buy some spf45, there's some clever ad placement for ya.
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the thing that made resident evil 4 such an awesome and terrifying game was the fact that you were alone. that there was no one to run over and save you if you icouldn't take down that first chainsaw guy by your self. Now Capcom is, as usual, following the trend that the other game makers out there seem intent on following. adding co-op to everygame there is. This game will probobly still be good but not in the way RE4 was. By having someone to hold your hand throughout the game, the fear that filled people up with the cold fact that they were completely alone dissapears.
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I have said countless of times that this isnt the GOTY 2009. I still think other games are going to blow this Resident Evil out the water, because it still basically is the same RE4 with prettier graphics. I mean, sure some things have changed and I know that it would be impossible to change everything about this experience as the transition from RE3: Nemesis to RE4 was, but nonetheless, I only see three new gameplay aspects. One is the ability to have a partner to help, two the inventory screen (which I think is cool) and the last one is strafing. Although, I've never even seen the last feature in motion. Oh, I should mention, the on rails-esque moments, too. But other than that I'm getting this game, but not as soon as I did with GTA4, RE4, or Gow2. I think I might get this sometime in May or June. This is definitely a wait and see game.
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