Dark Void Preview: Exclusive!
- December 12, 2008 16:32 PM PST
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It's on, Archon
Previously-shown stages have featured all of the previously-mentioned game mechanics, but in sort of a staggered staccato style. The newest stage, premiered exclusively to GamePro, ties the gameplay together in a much more cohesive manner, with a unique mini-boss called the Archon. In order to reach it, Will first had to race through hangars that could be tackled with standard Gears-style cover-kill-advance movement, or by raining death from above on the hapless aliens. After clearing that section, Will had to fly to a floating power generator core. Upon reaching the generator base, we peered up into the generator and spotted a series of platforms, with a multitude of ways to traverse them. Will could continue to fly towards the center at top speed like Luke Skywalker during the Death Star run, provided he avoided crashing into the many obstacles. Then there's the scenic route; hovering up gradually, landing on the many platforms and expertly taking down The Watchers along the way. And finally, there's the fun way, using the vertical cover approach, zipping from underneath the ledges until reaching the core.
Now onto the next target: the Archon. This battle unfolded in a manner similar to the UFO encounters, in that the hero had to scurry about the body of the mechanical beast. This fight reminded us a bit of Shadow of the Colossus, as Will had to find and target the weak spots on the Archon: its front cannon and two circular switches on its back. Once we activated those switches, the hatch opened and a particularly disgusting alien known as the Sarpa emerged. Will engaged in some button-prompt brawling with the weird and winged purple creature, eventually cracking its neck (we think it was its neck: alien anatomy is a complicated field) and ending the skirmish. If the development team at Airtight can continue to create diverse stages as well as introduce different boss fight experiences (a dogfighting behemoth, perhaps?), this game's potential will shoot through the stratosphere.
And I Think it's Gonna be a Long Long Time
Dark Void is still months off, and the developers were tight-lipped about a playable demo and even a general release date. And similarly, topics like multiplayer are still quite some time away from even being discussed. What is obvious now is that Dark Void is doing things differently, and so far, doing them well. Mixing flight with action shooting isn't easy, but Dark Void seems to have found the right balance. Can it keep stable for hours on end? We'll have to wait for more light to be shed on that.
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- Dec 11 2008 at 05:52:19:PM PST
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This game sounds pretty interesting, I'll have to keep my eye on this one.
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wow that is a really unique sounding game. I gotta pick it up. man its incredible what people come up with
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looks cool, almost like a tribes 2 look, I wonder how gameplay will be like.
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Gameplay so far sounds uninteresting. But the steampunk has got me interested. That and the great looking environments.
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wowa wrote:
the rocketeer capcom >
Man I remember that game for NES...Awww the memories
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well i hope they add multiplayer.....if they do this game im sure will have a huge following......if not it better have an EPIC single player.......
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