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God of War III wishlist: 11 key features
- August 20, 2008 14:22 PM PST
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GamePro's got God of War on the brain. To celebrate the news that God of War III is "coming soon," we're presenting a list of 12 key features we're dying to see. Add your own God of War III wishlists in the comments below!
Start where God of War II left off. At the conclusion of God of War II, Kratos storms a crumbling Mt. Olympus with a mob of gigantic Titan allies, hellbent on slaying Zeus and the rest of the Greek gods. A truly great God of War 3 would pick up right here, without any flashbacks or other distractions. Given the titanic stakes involved, we'd rather get on with butchering the lesser gods early so we can move on to bigger and better things...like squashing the all-powerful Zeus and his brother, Hades. Speaking of which...
Another amazing first level. God of War opened during an epic battle with the multi-headed Hydra sea serpent; God of War II gave us the amazing Colossus of Rhodes encounter; and Chains of Olympus blew away PSP owners with its Basilisk boss fight. God of War games never wait until late in the game to bring out the big guns, and often serve up the most memorable moments within the first hour or two. As the first God of War to land on the PlayStation 3, we're hoping for an impossibly grandiose first level in God of War 3. Don't let us down, Sony!
A duel with the Hecatonchires. The offspring of Gaia and Uranus, these obscure mythological beasts were truly monstrous, "each of them having a hundred hands and fifty heads." They're reputed to be stronger and tougher than even the brutish Titans...in fact, they were partly responsible for overthrowing the Titans to begin with. A beast with fifty heads and a hundred hands would make a truly formidable foe for Kratos. Just think of the decapitation possibilities...
A discus weapon. For better or worse, God of War's projectile weapons have always been on the simple side. The magic bow and arrow (Typhon's Bane) and a generic magical blast (Light of Dawn) work pretty much the same, and are only effective as support-level weapons. A blessed discus could be a truly devastating weapon, though. There's historical basis, too, because the discus has its roots in ancient Greece and was an event in the first Olympic games in 776 B.C.
Sixaxis motion controls. The motion-sensing Sixaxis controller gets a bad rap. Used as a main control scheme, it can be admitted awful (see Lair). But used in small doses, Sixaxis can be fun little extra - Resistance let you shake the controller to douse flames. The Sixaxis might make sense as a way to control a discus-style weapon (see above) in mid-flight, chopping off heads and limbs as it tears through the room in slo-mo.
The return of the Gauntlet of Zeus. Introduced in the PSP prequel Chains of Olympus, this deadly weapon is the ultimate close-quarters killing machine and quite possibly the best weapon ever introduced in the series (aside from those iconic Blades of Chaos). Faster and sleeker than the clumsy Barbarian Hammer, this brutal melee weapon would be the perfect weapon to smash the grin of Zeus's face.
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- Apr 25 2008 at 12:02:15:PM PST
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This is gonna be GOTY for sure!! Im so hyped for this one. I mean if you thought GOW1&2 were badass just wait to see what they are like on the PS3. DAMN I cant wait!!!!!
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Cannot wait. I'm drooling for an official trailer or announcement. ANYTHING!
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They say they'd like GoW3 to pick up where 2 left off... I'm just curious.. where does the Chains of Olympus story fit in?
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chains of olympus happens before the first GOW, and yes it would be awesome to have the gauntlet back, even though it was a little overpowered.
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i just [played my first gow[gow2] when i picked up the ps3. what a great game. these are the games that seperates the men[sony] from the boys[ms]. def goy. also with ff13 and versus and mgs4 man i can see why all the analysts have the ps3 pulling even with the wii by the end of 09. amazing how the crapbox isnt even on the radar.lol hey greg 360 sucks
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