A Legend in the Making? (Page 3 of 7)
- November 13, 2007 15:24 PM PST
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The situation looks grim. I dash down a nearby tunnel and enter into a cloister of concrete pillars and barricades. Two Black Order soldiers, former Council members-turned-slaves to the power of Pandora's Box, are relaxing in the middle of the cloister. Seconds later, I hear a deep baritone growl and catch my first glimpse of the brutish Minotaur, a half-man, half-bull monstrosity from ancient Greek myth. A shattered body lands at the feet of the Black Order soldiers, a nearby wall explodes in a cloud of dust and debris, and then the Minotaur charges upon them.
To the sounds of driving rock music, the two Black Order soldiers open fire. Of course, it's much, much too late. The Minotaur shatters both men with a threatening-looking club - actually a stone cross-and then turns his attention to me. I unload round after round of shotgun shells into the beast, but my feeble assault barely breaks his powerful stride. The Minotaur lowers his head and gores me, knocking me to the ground. Shaken, I clamber to my feet and sprint behind a nearby barricade to reload my weapon.
The Minotaur screams with rage, and as I hastily reload my weapon, I hear what sounds almost like a stampede. My sturdy barricade explodes as the beast rips through, clubbing me with that strange cross of his. The developers weren't kidding when they said that a Minotaur fight is like setting a bull free in a china house. By the time this battle is over, the surroundings will lie in ruin.
It's time to face the Minotaur. I expect him to rear his head down and charge again, but instead he lifts the stone cross above his head with both arms and throws the 200-hundred pound projectile at my face. Death ensnares me in its warm, relaxing embrace. Thanks to the magic of checkpoints, I'm able to kill the Minotaur after no less than three more attempts.
Even during this moment of victory, I can't help but reminisce how each battle was utterly different: depending on where I ran, my distance to the beast, and how badly I was wounded, the battle played out entirely differently. That's the beauty of the A.I. system Spark has built for Legendary: The Box. Enemies can and will go everywhere, and are fully aware of their surroundings. If you stand in their line of sight and there is something nearby to throw, such as a chair or heavy rock, they're going to throw it. At you, most likely.
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