Fear Effect 2: Retro Helix

Stuck somewhere in Fear Effect 2? Then have no fear, GamePro's strategy guide will get you unstuck!

Fear Effect 2: Retro Helix has taken the PlayStation by storm. This tough action adventure has many nasty surprises and plenty of tricky pitfalls. But don't' worry if you're stuck in a sticky spot later in the game, or are just staring out. This GamePro ProStrategy Guide will help you on your way! To start, here are some basic gameplay elements that you should be aware of before you enter the world of Fear Effect 2.

Fear's Special Effects
Here are some basic gameplay elements that you should be aware of before you enter the world of Retro Helix.

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Classic vs. 3D Control
Before you start your game, you must decide between Classic and the new 3D control schemes. Classic are the same Resident Evil-style controls that were in the first Fear Effect game: press Up to move you character forward, press Down to turn around, and press Right or Left to rotate. The 3D control scheme is more like Final Fantasy's: Your character moves in whatever direction you press relative to the fixed camera angles, which can cause some confusion when moving from screen to screen.

Stop, Drop, and Roll
The most effective evasive maneuver in a shootout is the roll: Simultaneously press L2 and any direction. You can use this to dodge bullets or other projectiles sent your way. Another great use for this move is to gain some more space between you and your enemies, so you can fire off a few more rounds before they attack.

Stealth Kills
To quickly and quietly take out an enemy, press and hold R2 to crouch, then move in any direction-this is your silent sneak walk. Do this as you move up behind an enemy, and, as soon as your sight goes from green to red, press u to take them out with one hit. This works with hand-to-hand weapons as well as guns.

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Menu System
The menu system in this game is rather cumbersome, forcing you to flip through all of your weapons or items in real-time to make a selection. This is really annoying when you have several items to choose from or if you're being attacked. The best thing to do is to always arm yourself with your best weapon that has the most ammunition, so you won't need to change it during a fight. Also, remember to press Square to start flipping through your weapons and press Circle to go through your items, then hit the opposite button to scroll backward if you pass something you want to use.

Stay Loaded
Another tip that saves you many lives is to always keep your weapons loaded. After firing off a few rounds, tap Square then Triangle to quickly reload your gun (this is especially helpful with the shotgun, which only holds five rounds at a time). In the case of the Arc Taser, you need to wait for it to recharge, so don't ever move into a new room unless it is fully charged.

Aqueduct
You start as Hana. Go left and follow the path past the save point until you run into two Fixers. Defeat them and head to the dark corner on that screen, just to the right of the door, to find the EMP. Then head to the upper left on that same screen and follow the path until you find the Metal Hook. Go back past the save point, enter the first room on the right, and use the Metal Hook on the metal grating on the floor. There you get the Yellow Keycard. Take that to the locked door on the screen where you found the EMP and open that door. Climb down to the generator, which you have to turn on twice.

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As Rain, avoid the steam coming from the pipes and then maneuver through two rooms with moving walls that crush you. Work your way back to a big room filled with dead bodies, where you fight several Fixers. Don't shoot the humans, though-they won't hurt you unless you attack them. Head through the red door at the right side of the room and enter the first room, which has a computer. Use the Flash Disc on the computer for your first puzzle.

By using the pieces, spell "80" and then "86" on the digital readout within three minutes. Hit buttons 1, 2, 3, 4, b, and d for both numbers, but then add only the c-button for 80, and add only the a-button for 86. Head back into the big room and out the third door. Follow this path until you reach another room with a computer terminal. Examine the terminal for another puzzle.

Using the key at the top right, press the numbers to the corresponding letters at the far right of the screen. Start with the blue row (3-1-4-5-2), then yellow (4-5-1-2-3), and finally red (2-3-4-5-1). This gives power to another computer, which is to the left of the room of the 80/86 puzzle. Before you go there, head to the terminal on the left side of the room you're already in for another puzzle.


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