Conker?s Bad Fur Day (Page 9)

Chapter Eight: It?s War
The invasion of the Tediz has begun?and the squirrel army wants you!

It?s War
The war area is only accessible after completing Chapter Seven: Spooky. It?s located on the left side of the hill as you approach the Wasps? Nest in the main Chapter Two: Windy area. Just leap over the barbed wire, and the iron doors will let you in, recruit! To get your first mission, just jump into the water, and climb up onto the little beach to the left. The Sarge will explain that the power?s gotta be turned on.

Power?s Off
Electric eels are called such because they generate electricity. You need electricity. And look! An electric eel is swimming around! This is hyper-simple. Simply start swimming and get the eel to follow you through the three hoops embedded in the ground. Pass through all three, and the power turns on.

TNT
Go up to the bathroom above the entrance to the level. A purple Muppety guy comes out with a HUGE barrel of TNT strapped to his back. Your job? Push him (just like you would a boulder) toward the airplane wreck on the other side of the level and blow it up. How?

First - before you even get the Muppety guy from the bathroom - you?ll want to push the steel block located at the bottom of the ramp to the bathroom so that it blocks the bottom of the ramp. Why? If you don?t, when the Muppety guy reaches the ramp, he slides down and plummets into the water and dies. With the block in the way, he doesn?t. Don?t worry about it if he does die, though--magically, there?s an infinite supply of Muppet TNT guys in the bathroom.

Once you have your Muppety guy safely down the ramp, you?ll want to pick a path?left or right--to push the Muppety guy down. Eventually you?ll have to do both paths, so it doesn?t really matter which one you pick.

Path One has lots of hopping cubes and crushing devices. To get past the hopping cubes, simply follow one of the cubes as it hops on the left side; to get past the crushers, it just takes a little timing. No sweat.

Path Two has lots of hidden spider landmines?they pop up on either side of the path when you get near?and explode if you get too near. The key here is to not stop, as tempting as it might be to take it slow. Slow down, and you lose control of the Muppety guy. Just stick to the center of the path when the coast is clear, and if you see or hear a spider start to emerge, give it a wide berth. The spiders don?t move or chase you. Just don?t stop.

Once you reach the end of a path, the Muppety guy will sit down and rest. Now, head to the platform in the center of the level and stand on the Context Sensitive Platform and press B. Shoot a flaming slingshot bullet at the Muppety guy, and you?ll blow up half of the plane. Repeat on the other side, and the plane is gone--clearing the exit for the boat to leave. Now, with the plane gone, head down to the transport boat and get ready for battle.

The Assault
It?s the infamous Saving Private Ryan beach-storming level! Not much too it--just watch the awesome cut-scene, then run as fast as you can up the beach until you reach the bunker. Hide behind the red steel girders when the gunfire gets too heavy, and dash when there?s a lull in the fire.

Sole Survivor
Press B to whip out yer machine guns! Hold down R to bring up your crosshairs, aim at the padlock on the Bunker Door, and press Z to blow the lock away. Enter the Bunker.

Inside, you?ll find a room full of supply crates?keep your guns at ready, because Tediz are hiding all around! The most efficient way to kill them is to use your crosshairs (the R button) and aim for the head--you?ll find that they die a lot faster than if you just run around shooting in 3rd person mode. While in First-Person CrossHair mode, you can use the Camera buttons to move and strafe. Kill all the Tediz, and a door will open, revealing a hallway.

Put away your guns so you can duck and crawl under the first set of laser barriers. If you touch the laser barriers, they explode and you get hurt. As soon as you?re past the lasers, whip out your guns and start walking the hall in First Person (R Button) mode--Tediz like to pop out from behind crates and from the vents in the ceiling, so whenever you don?t need to crawl or leap, always be ready to fire in First Person. Manually reload in the downtime by pressing A so you don?t have to do it in the heat of combat. Get through the second laser barrier, by jumping straight up, hovering, and slipping through the hole on your way down. You can just walk through the third set of crooked barriers by sticking to the side where the laser is highest. After that, you reach the end of the hall and enter an elevator.

After you get out of the elevator, you?ll be in another hall much like the last one. Once again, always be on the ready to fire. You can?t kill the guys with flame-throwers, but they?re more ?obstacles? than ?enemies?--just slip past their stream of fire when it shuts off. Eventually, you?ll reach the end of the hall.

Casualty Department
This level is just a strange sort of simple shooting gallery. Simply stand at the entrance, go into first person mode (R Button), and shoot the killer chefs until there?s no more running around. Chances are you won?t even get touched.

After the last Tediz chef is dead, go to the back of the room. There?s two switches on the back wall, and an interesting conundrum. But don?t even try to ?figure it out,? because the result is the same no matter what--the first switch you pull will be the wrong one, and the second one you pull opens the door.

First, run to the right and hide behind the stack of crates. When the gun pauses to reload, run forward and to the left behind the second stack of crates. When the gun stops to reload again, run forward and to the right behind the third stack of crates.

Now comes the tricky part. When the gun stops to reload again, make a mad dash for the area behind and to the right of the gun and hide behind the pipe next to the rope. Wait until the gun stops to reload again, climb the rope, and hide behind the top portion of the same pipe. Wait for the next lull in fire, then RUN to the end of the platform to the Context Sensitive platform, turn toward where the gun is and press B to whip out a bazooka. Point the crosshairs at the gun as quickly as possible, and press B to fire before the gunfire reaches you. It?s all speed here.

After the Teddy is killed, jump into the Gun seat and prepare to fight off a swarm of Tediz. They?ll come down the hall to the right first, then the left, and then they?ll keep alternating until you kill ?em all. Just keep up the gunfire and you?ll be fine. Once they?re all disposed off, head through the door to the right.

Saving Private Rodent
Quickly go into First Person mode (R Button) and take out the Tediz while their backs are turned. Talk to Private Rodent, and he?ll explain his new armor to you. Now, wander down the path to the right, and Private Rodent will follow.

As you walk down the path, if you see a shadow coming from the sky, stop! A bomb is about to fall. Every once in a while, a spider mine will appear and run toward you. Simply get behind Private Rodent, and his armor will absorb the damage instead of you.

At the end of the path, you?ll find a giant metal door secured by a complex lock. Go to the dock, leap into the life raft with the Context Sensitive platform, and press B to whip out a bazooka. You?re main goal is to shoot the 4 red flashing units on the lock mechanism, but take out the all the Tediz first before you even think about aiming at the door?otherwise, you?re pretty much dead. More will parachute in before too long after you take out the first wave, so pick off as many Red Flashing Locks as you can. As soon as all 4 are destroyed, the lock falls off. Run for the door!

Chemical Warfare
Hop in the tank. Hold down R to bring up your targeting crosshairs, and blow open the little door with the Radioactive symbol. Hop out of the tank with A (don?t worry, you?ll hop back in soon enough), and head into the door you just blew open.

Not much to this next part?You?ll find yourself in a green hallway, with pits full of radioactive waste. Jump over a pit, and a spider-mine will start running at you. Jump back over the same pit, and the spider mine will fall into the waste and explode. Keep doing that until you reach the end of the hall. Pull the switch, and then run as fast as you can to the entrance before the hallway floods with green, glowing goodness.

The Tower
The game gives you pretty much no indication of your goal here--so it?s pretty much left to trial-and-error to figure it out. If you don?t wanna bother with that crap, then read on?

Hop in the tank again, and drive outside. You?ll see a giant gun on a tower in the center--that?s your target. Four yellow-and-black striped units are located at the base of the tower--one on each side--that you must destroy by shooting them with the tank. However, the bridges that allow access to the places you need your tank to be are all currently raised--and only Conker (outside of the tank) can lower them. Here?s how you handle the situation?

Drive the tank up to the first bridge. Watch the rotating tower turret using the R button first-person mode. When the spotlight and turret are pointing down, that means the gun can see you. If you?re outside your tank at that time, you get shot at non-stop?so don?t be outside your tank at that time.

As soon as you?re out of visual range of the gun turret (when the turret and spotlight are no longer pointing down), quickly hop out the tank with the A button, leap over the chasm, and run up the raised steel bridge. Don?t worry about the Tediz--just ignore them for now. You can crush or shoot them while you?re in your tank. At the top of the raised bridge is a Context Sensitive platform--press B, and you?ll turn into an anvil and bash the bridge down, enabling the tank to cross. Quickly get back into your tank before the gun turret sees you. Shoot the first black-and-yellow thing at the base of the tower, and drive on.

Handle all the raised bridges the same way--wait until the turret can?t see you, leap over the gap, and then anvil the bridge down. After you?ve shot all four black-and-yellow things, hop out of the tank and into the hole where the tower used to be standing.

Little Girl
How bizarre. First, run up to the little girl trapped in the center of the arena. Next, you have a whole lot of missile-launching submarines to destroy. The first wave of subs appears at the Context Sensitive platform jutting into the water just to the left of the entryway; after you defeat a wave at one platform, the next one appears at the next clockwise platform. If you?re confused where the subs are, watch for where the missile are launching from.

Here?s how you handle the subs?

Stand motionless near--but not on--the Context Sensitive Platform. Wait for one or both submarines to fire off their missiles, and then immediately run to the Platform and press B to whip out your bazooka. The missiles they just fired will land where you were just standing--hopefully you were far enough away. Quickly take aim at the subs and fire with Z before they have a chance to fire another missile, and keep at it until all the subs in that section are destroyed. If you?re not quick enough, and a submarine manages to fire a missile, immediately put away your bazooka and run like hell--that missile?s comin? straight for the Platform. If that happens, just stand off to the side again, wait for the sound of the missiles firing, and make your way back to the Platform to pick up where you left off.

After all three waves of submarines are destroyed, return to the center of the arena where the little girl awaits.

The Experiment
As soon as the Battle with the Giant Bear-Bot starts, find your tank and hop inside. Immediately seek shelter inside one of the three rock formation ?tunnels? before the Bear has a chance to shoot. Stay in the tunnel until the bear?s chain guns have to reload, and then while they?re reloading, peek out of the cave, take aim, and shoot one of the guns. Return to the cave, wait for the next reload, and repeat to destroy the bear?s second gun. It might be helpful to rotate your turret 90 degrees with the camera buttons.

After both guns are destroyed, the Bear-Bot will start to chase you. Run away, and rotate your turret so it points behind you, and when you think you have enough distance, take aim and shoot at the Little Girl handpuppet. The Little Girl Handpuppet will fly off of the bear?s hand, and now Bear-Bot is helpless until he can turn around and pick her up. While he?s turned around, take aim and fire into the hole in his back. If you hit him, take shelter in a rock formation tunnel again--Bear-Bot?s about to pull out a new weapon; repeat the process two more times and Bear-Bot is destroyed.

Countdown
The Little Girl?s final act is to set a self-destruct timer--so now it?s time to run! Luckily, 4 minutes and 30 seconds is more than enough time to escape, so you should be fine, as long as you know what to do.

Once again, you?ll find yourself in a laser barrier-filled hallway.

(1) Laser Barrier Set 1--Leap up so that you hover-fly over the first 2 horizontal lasers and beneath the third one. (2) Laser Barrier Set 2--Just crawl beneath all 4 using Z. (3) Laser Barrier Set 3--Kinda a tricky. Aim one big jump between the 2nd and 3rd vertical lasers, to sail the whole way through. (4) Laser Barrier Set 4--Leap over the box on the right. Then leap up, activate your hover, and slip through the hole. When you land, immediately whip out your guns and aim, because 2 Tediz are behind the corner. (5) Laser Barrier Set 5--This set is deceiving?and easy if you know the trick. Leap up on the box to the left, and just crawl (Z button) along the edge of the box to safety. Then whip our your guns again, because another Teddy is coming. (6) Laser Barrier Set 6--Simple. Just stay to the left, and do one giant leap-hover over all of ?em at once. (7) Laser Barrier Set 7--Another deceptive one. All you have to do is crawl under them.

Now you?re back in the supply crate room--but don?t run for the door thinking you?re home free--right when you get to the door, Blue Lasers pop up and Tediz come out to attack! The easiest way to take them out is to run to the corner to the right of the main door and pick ?em off with your bazooka.

Once you get outside, the Countdown continues, and prepare yourself for the second-most frustrating part of the game. There are 7 Tediz on the beach with bazookas. Basically run (without your bazooka armed) until you see a Teddy, then immediately whip out your bazooka, aim, and shoot it before it shoots you. It takes a steady hand--a probably a lot of repetition--to win, because you have to be quick and accurate. If you miss a shot, the Teddy will in all likeliness kill you within the next half a second. You?re actually much better off missing ?low? than missing ?high?. If your shot hits the ground, the splash damage will still take the Teddy out. What?s worse is that right at the end, four Tediz appear at once, and you have to take them all out before they notice you. Good luck, soldier.

Kill all seven, and make a break down to where the transport ship awaits. The Countdown resets to 2 minutes if you die.

Peace at Last!

Leave the War Zone and return to the main world. That?s it. That?s the whole chapter. Now it?s time for Chapter Nine: Heist.

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