Conker?s Bad Fur Day (Page 2)

Chapter One: Hungover
This is where it all begins--after a drunken night at a local pub, Conker begins to make his way home with one hell of a hangover. This area is really small--and mostly just a tutorial?and if you?re having trouble with the game already?well, all we can say is good luck to ya.

Scaredy Birdy
Not much to this--just stumble over to Birdy the scarecrow, and he?ll teach you all about the wonders of Context Sensitive, which pretty much boils down to this; stand on a platform with the Letter B, and if a lightbulb appears over your head, press the B Button--Conker will then magically do something appropriate to the situation. After Birdy explains this to you, wander to the B Platform outside the gate and use it--you?ll pull an instant Hangover Cure out of your pocket.

Pan Handled
Swim over to the grassy platform just above the waterfall, and Conker will tell you how to hover jump. Once you know, leap up the series of grassy platforms to the top. Just across from the Gargoyle, there?s a lever--leap up, grab onto it, and pull it down, and the door you just passed will open up. Wander inside, and you?ll be locked in. You?ll see a terrified Key running around?simply chase it and whack it with your Frying Pan using the B button, then unlock the door.

Gargoyle
Approach the Gargoyle on the bridge. When he?s done talking, walk up to him and smack him with your Frying Pan (B Button) before he smacks you with his giant stone hand and he?ll plummet to his demise. If you fall into the water below, just swim into the cave and you?ll pop up back at the top of the waterfall. You?ll notice a wad of cash in a cage down below, too--don?t worry about it yet, you?ll be able to get it later.

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